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[1.8 - Forge] - How to check for event then deny it


Muggles

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I am trying to stop trees from generating, and found the DecorateBiomeEvent.Decorate event, however I cant seem to check if the event is equal to TREE, which is what is called when trees are generated. I've tried:

 

if(event.getPhase().equals(event.type.TREE)) {
		System.out.println("TREE TREE TREE TREE TREE TREE TREE TREE - gone soon");
	}

 

and checking if event.type.TREE != null (which I didn't think would work but tried it anyways) but neither of them seem to work. Anyone know the correct way to check for an event? I also want to deny it so that it doesn't spawn trees, how would I do that aswell? Thanks :)

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I dont know if the event is cancelable, but if it is u can do event.setCancelled(true)

 

Actually I just found out I can do event.setResult(Result.DENY), however I still don't know how to check if the event is happening. As I said in the post. event.getPhase().equals(event.type.TREE) doesn't work and the method you stated in your other post sounds similar to what I have already done :/

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if(event.getPhase().equals(event.type.TREE)) {

 

Do you even know what that code does?

 

event.getPhase() is of type EventPriority, you're trying to equal it to type, which is of EventType.

 

Also you can use == on enums

 

Also you're getting the Enum value TREE from the enum class through a variable... it'll never be null.

 

 

All in all: Please learn how enums work.

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This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

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if(event.getPhase().equals(event.type.TREE)) {

 

Do you even know what that code does?

 

event.getPhase() is of type EventPriority, you're trying to equal it to type, which is of EventType.

 

Also you can use == on enums

 

Also you're getting the Enum value TREE from the enum class through a variable... it'll never be null.

 

 

All in all: Please learn how enums work.

 

I've never bothered with enums because I've never really needed them, but I changed my code accordingly and it now works, so thanks for that :)

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