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How would I go about drawing shapes using the GL library?


UntouchedWagons

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Okay so I sort of understand how it all works and I've come up with this: https://gist.github.com/UntouchedWagons/377d2b6a26fb143b9031 however I never see a line 4 blocks above my tile entity. Initially I didn't understand what the x, y and z arguments of renderTileEntityAt were for so I used those and the line did render and move with my player as I moved around, but since changing it to te.*Coord, I get nothing. What obvious thing am I missing?

I like trains.

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I don't think I understand what you're saying: https://gist.github.com/UntouchedWagons/377d2b6a26fb143b9031 Am I supposed to subtract the xCoord of the TE from the xCoord of the player? That seems strange, but this is minecraft after all.

 

[Edit] In RenderFish's doRender method near the end, some math is done with the player's coordinates, but all the math loses me kinda quick

 

[Edit #2] I think I understand what you're saying.

I like trains.

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