Posted August 25, 201510 yr Is there a way to have multiple collision boxes for an entity (e.g a plane), so the player can dismount his seat and move inside the entity?
August 25, 201510 yr I don't know that you would even be able to make a single entity for a plane, generally a collision/ bounding box can not be larger than a 1x1x1 cube, your best bet would be to have the one model for your TE that would probably only actually be the nose of the plane or something, then there would be a bunch of invisible boxes of different sizes/shapes the make up the collision space for the rest of the plane. Current Project: Armerger Planned mods: Light Drafter | Ore Swords Looking for help getting a mod off the ground? Coding | Textures
August 25, 201510 yr Author I don't know that you would even be able to make a single entity for a plane, generally a collision/ bounding box can not be larger than a 1x1x1 cube, your best bet would be to have the one model for your TE that would probably only actually be the nose of the plane or something, then there would be a bunch of invisible boxes of different sizes/shapes the make up the collision space for the rest of the plane. Collisionboxes can be bigger than 1*1*1!
August 25, 201510 yr You can set them larger than that but minecraft doesn't like it. Current Project: Armerger Planned mods: Light Drafter | Ore Swords Looking for help getting a mod off the ground? Coding | Textures
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