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Hey there, im working on an electrizity network for my mod and now im struggling with connecting the blocks so they can pass over the energy to each other. what i did is i created a TileEntity_Electric and in there a field called connected. This is the TileEntity_Electric that should receive the energy. Now im trying to set this field with an item. In the item i have a public static TileEntity_Electric that i set like this in onItemRightClick (Called on both sites so i don't need packetHandling):

 

 

@Override

public ItemStack onItemRightClick(ItemStack stack, World world, EntityPlayer player) {

BlockPos pos = Minecraft.getMinecraft().objectMouseOver.getBlockPos();

if(world.getTileEntity(pos) instanceof TileEntity_Electric){

TileEntity_Electric toConnectTile = (TileEntity_Electric) world.getTileEntity(pos);

if(lastTile!=null&&lastTile!=toConnectTile){

lastTile.connectTo(toConnectTile);

lastTile=toConnectTile;

}

else{

player.addChatMessage(new ChatComponentText("Now in "+EnumChatFormatting.GREEN+"Connection Mode"+EnumChatFormatting.RESET+"To stop connecting, hold SHIFT+RIGHTCLICK! "));

lastTile = toConnectTile;

}

 

}else

{

if(world.getBlockState(pos).getBlock() instanceof BlockAir){

player.addChatMessage(new ChatComponentText("Stopped "+EnumChatFormatting.RED+"Connection Mode"));

lastTile=null;

}

 

}

return stack;

}

 

 

 

I have a GameOverlay in which i can see if a TileEntity_Electric is connected and the tileentity that it is connected with. But somehow - these connected tiles are sometimes tileentities that are have been in the world earlier and sometimes the block that i clicked the first time. What am i doing wrong? Do i have to use another method or put the field somewhere else - please help :(

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