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Posted

Vanila Furnace Recipe is working fine...i was using same methods to re-create Recipe but different outputs.

 

When i put ironOre it should give me back IronDust.

but no smelting is occurring like it dose not see recipe. Like it dose not exist.

this is entire class.

package com.vladan899.MachinesRecpie;

import java.util.Iterator;
import java.util.Map;
import java.util.Map.Entry;

import net.minecraft.block.Block;
import net.minecraft.block.BlockStoneBrick;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.EnumDyeColor;
import net.minecraft.item.Item;
import net.minecraft.item.ItemFishFood;
import net.minecraft.item.ItemStack;
import net.minecraft.item.crafting.FurnaceRecipes;

import com.google.common.collect.Maps;
import com.vladan899.blocks.BlockList;
import com.vladan899.items.ItemList;

public class SmasherRecpie {
 private static final SmasherRecpie smeltingBase = new SmasherRecpie();
    private Map smeltingList = Maps.newHashMap();
    private Map experienceList = Maps.newHashMap();

    public static SmasherRecpie instance()
    {
        return smeltingBase;
    }

    private SmasherRecpie()
    {
        this.addSmeltingRecipeForBlock(Blocks.iron_ore, new ItemStack(ItemList.IronDust), 0.7F);
        this.addSmeltingRecipeForBlock(Blocks.gold_ore, new ItemStack(ItemList.GoldDust), 1.0F);
        this.addSmeltingRecipeForBlock(BlockList.OreCopper, new ItemStack(ItemList.CopperDust), 1.0F);
        this.addSmeltingRecipeForBlock(BlockList.OreSilver, new ItemStack(ItemList.SilverDust), 1.0F);
        this.addSmeltingRecipeForBlock(BlockList.OreTin, new ItemStack(ItemList.TinDust), 1.0F);
       

    }

    public void addSmeltingRecipeForBlock(Block input, ItemStack stack, float experience)
    {
        this.addSmelting(Item.getItemFromBlock(input), stack, experience);
    }

    public void addSmelting(Item input, ItemStack stack, float experience)
    {
        this.addSmeltingRecipe(new ItemStack(input, 1, 32767), stack, experience);
    }

    public void addSmeltingRecipe(ItemStack input, ItemStack stack, float experience)
    {
        this.smeltingList.put(input, stack);
        this.experienceList.put(stack, Float.valueOf(experience));
    }

    public ItemStack getSmeltingResult(ItemStack stack)
    {
        Iterator iterator = this.smeltingList.entrySet().iterator();
        Entry entry;

        do
        {
            if (!iterator.hasNext())
            {
                return null;
            }

            entry = (Entry)iterator.next();
        }
        while (!this.compareItemStacks(stack, (ItemStack)entry.getKey()));

        return (ItemStack)entry.getValue();
    }

    private boolean compareItemStacks(ItemStack stack1, ItemStack stack2)
    {
        return stack2.getItem() == stack1.getItem() && (stack2.getMetadata() == 32767 || stack2.getMetadata() == stack1.getMetadata());
    }

    public Map getSmeltingList()
    {
        return this.smeltingList;
    }

    public float getSmeltingExperience(ItemStack stack)
    {
        float ret = stack.getItem().getSmeltingExperience(stack);
        if (ret != -1) return ret;

        Iterator iterator = this.experienceList.entrySet().iterator();
        Entry entry;

        do
        {
            if (!iterator.hasNext())
            {
                return 0.0F;
            }

            entry = (Entry)iterator.next();
        }
        while (!this.compareItemStacks(stack, (ItemStack)entry.getKey()));

        return ((Float)entry.getValue()).floatValue();
    }
}

Posted

1. your code formatting is a total mess and nearly unreadable.

2. you just copied vanilla code and hoped that itll work.

 

private boolean canSmelt() {

        if (this.Total_slots[0] == null)
        {
            return false;
        }
        else
        {
            ItemStack itemstack = FurnaceRecipes.instance().getSmeltingResult(this.Total_slots[0]);
            if (itemstack == null) return false;
            if (this.Total_slots[2] == null) return true;
            if (!this.Total_slots[2].isItemEqual(itemstack)) return false;
            int result = Total_slots[2].stackSize + itemstack.stackSize;
            return result <= getInventoryStackLimit() && result <= this.Total_slots[2].getMaxStackSize(); //Forge BugFix: Make it respect stack sizes properly.
        }
}

you want to use ur custom recipes, but you are chjecking for FurnaceRecipes.

Posted

I do not know how or where to register Custom recipe? Where do i do that?

And no i didn't use vanila recipe...

i used from this site....as tutorial.

http://jabelarminecraft.blogspot.com/p/minecraft-modding-containers.html

 

And there i do not see any requirements to register custom recipe.

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