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[1.7.10] are "unsafe" enchantments a bad idea?


kauan99

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sorry, I'll explain better. what is the worst that can happen if I override Item.onCreated and add an enchantment with a level above that allowed by the enchanting table (for instance, smite 10).

WIP mods: easyautomation, easyenergy, easyelectronics, easymoney, easytrasportation, easysecurity, easymultiverse, easyfactions, easymagick, easyalchemy, easyseasons

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but I know it works, I can give whatever enchantment level I want to an item if I do it in code. the thing is, those are called "unsafe" enchantments. and I wanted to know if they are really unsafe. for example, can they corrupt the saved state of an entity/tileentity? if something is known as unsafe, I expect there is some risk involved. I wanted to know if those risks are acceptable or not. corrupting data, causing crashes or any sort of unstability is not acceptable. being too powerful to the point of hit-killing a fully diamond-armored player is.

WIP mods: easyautomation, easyenergy, easyelectronics, easymoney, easytrasportation, easysecurity, easymultiverse, easyfactions, easymagick, easyalchemy, easyseasons

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