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Posted

How can i simulate the mining fatigue effect? I figured out how to simulate the Haste effect to make an item move faster but it seems that i can't make it slower. The variable interested in this is the swingProgressInt variable, if setting to an higher value will attack instantly (so higher value = higher speed). So i've tried using a negative value, but it results in a really weird animation. If set to 0 acts like a normal tool. This is the code that i use for my item

package blaze.items;

import blaze.core.BLItems;
import blaze.core.BLTabs;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.ItemPickaxe;
import net.minecraft.item.ItemStack;

public class ItemHammer extends ItemPickaxe {

public ItemHammer(ToolMaterial par1) {
	super(par1);
	this.setCreativeTab(BLTabs.tabTools);
}

@Override
public boolean onLeftClickEntity(ItemStack stack, EntityPlayer player, Entity entity)
{
	player.swingProgressInt = -255;
	return false;
}
}

Don't blame me if i always ask for your help. I just want to learn to be better :)

Posted

The Tinkers' Construct cleaver does the same thing, and they do it like this: https://github.com/SlimeKnights/TinkersConstruct/blob/master/src/main/java/tconstruct/items/tools/Cleaver.java#L131-L144

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

Posted

adding the potion effect is the fast way, but i DON'T want to add it. I want to do something like the last snapshots

Don't blame me if i always ask for your help. I just want to learn to be better :)

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