Posted September 1, 201510 yr So basically i don't understand exactly how rotation values works. I have a spear item that when charging it use this json file { "parent": "builtin/generated", "textures": { "layer0": "blaze:items/malachite_spear" }, "display": { "thirdperson": { "rotation": [ 0, 90, -35 ], "translation": [ 0, 1.25, -3.5 ], "scale": [ 0.85, 0.85, 0.85 ] }, "firstperson": { "rotation": [ 0, -135, 135 ], "translation": [ 0, 4, 2 ], "scale": [ 1.7, 1.7, 1.7 ] } } } Now, in first person it works as i want (picture below) but in third person i have this but i want that in third person will look similar to first person (so the spear should be horizontal, not vertical). Wich of this value am i supposed to change? Don't blame me if i always ask for your help. I just want to learn to be better
September 1, 201510 yr Usually, you would fool around in the .JSON file until its correct (the rotation attribute in third person - found in the .JSON). That takes to much time and is nothing but trial and error. Use this tool, provided by TheGreyGhost, to actively transform your items in-game: http://www.planetminecraft.com/mod/item-transform-helper---interactively-rotate-scale-translate/ Development of Plugins [2012 - 2014] Development of Mods [2012 - Current]
September 1, 201510 yr Author Ok, so i've tried with this tool It's a really powerful tool but however it can't help me becuase the spear act like a bow and when charging it will assume a different model. I think that i'll let act like a normal bow in third person (as i said before in first person it looks fine) Don't blame me if i always ask for your help. I just want to learn to be better
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