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Client side mod not working on server


Timtower

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Hi all,

 

I started with Forge modding not long ago and wanted to make a mod that doesn't require the server to be also running that mod.

It only does math and sets the velocity on the player after rotating it.

 

When I run it on singleplayer it works fine, when I join a server then it stops working all together without errors.

 

Do I need to use the proxy system for this?

 

Code for reference: http://pastebin.com/7RFzxuWn

 

Thanks, Timtower

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It looks like you're reinventing the command system. You should create a class that implements

ICommand

(extending

CommandBase

will handle a lot of stuff for you) for each of your commands and then register them with

ClientCommandHandler#registerCommand

.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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I managed to create a command that logs stuff to the console.

 

Creating the required stuff to let it work again (at least in singleplayer) won't be that hard.

 

Will edit when I run into issues again.

 

Thanks guys ;)

 

EDIT: Works like a charm, really appreciate it, the errors that are currently in are my own fault :P

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