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Bind textures that are not in the resources folder?


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Well... I mean... bindTexture does take a ResourceLocation... That should be a pretty good indicator. As always, there might be a workaround or a different way to do things I am not aware of, but as far as I know no.

Who are you? Why have you brought me here? And why are there so many PewDiePie fanboys surrounding meeeeeeeee....... *falls into pit and dies*.


Also this. Check it out.

width=700 height=200http://i.imgur.com/J4rrGt6.png[/img]

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