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Posted

I'm trying to make randomly-generated weapons. Everything from their damage, durability, enchantability, repair item, name colour and size. I have it all set up the way I want it but now I need to have it be saved to each individual generated sword. But how do I save those to NBT and read from NBT to set the actual values so already-existing swords don't re-generate upon every load?

Look for

Item

methods that take an

ItemStack

parameter, you can use this to read the values from the NBT.

 

  • Attack damage: override
    getAttributeModifiers(ItemStack stack)

    (look at

    ItemSword

    to see how it adds the attack damage modifier)

  • Durability: override
    getMaxDamage(ItemStack stack)


  • Enchantability: override
    getItemEnchantability(ItemStack stack)


  • Repair item: override
    getIsRepairable(ItemStack p_82789_1_, ItemStack p_82789_2_)

    (the arguments are the items in the left and right slots of the anvil respectively)

  • Name colour: override
    getRarity(ItemStack p_77613_1_)

    (for one of the default rarity colours) or

    getItemStackDisplayName(ItemStack p_77653_1_)

    (for custom colours using

    EnumChatFormatting

    )

  • Size: Not entirely sure, but you probably want to implement
    IItemRenderer


Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

You have to do it where you generate your sword. You for sure have an

ItemStack

in there.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

How would I write the repair item and the value of EnumChatFormatting to NBT?

ItemStack#writeToNBT

will write an

ItemStack

to an

NBTTagCompound

.

 

You should be able to save the

EnumChatFormatting

as a string (i.e. store the result of the

toString

method).

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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