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[1.8] Texturing Top of Custom Wall


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I'm creating a custom wall that resembles oak wood log, and so far, things look really good! The only problem I'm having is I want the top of the wall to have the log_oak_top texture on the top of the log, instead of being bark on all sides to make it look more like the oak log.

 

Here's my post model jsons:

{
    "parent": "block/wall_post",
    "textures": {
        "wall": "blocks/log_oak"
    }
}

 

Any suggestions?

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Instead of using "parent": "block/wall_post", define your own json file for that and use that as a parent

So for example, you define a json file called "my_wall.json"

{
    "textures": {
        "particle": "#wall"
    },
    "elements": [
        {   "from": [ 4, 0, 4 ],
            "to": [ 12, 16, 12 ],
            "faces": {
                "down":  { "uv": [ 4, 4, 12, 12 ], "texture": "#wall", "cullface": "down" },
                "up":    { "uv": [ 4, 4, 12, 12 ], "texture": "#up", "cullface": "up"   },
                "north": { "uv": [ 4, 0, 12, 16 ], "texture": "#wall" },
                "south": { "uv": [ 4, 0, 12, 16 ], "texture": "#wall" },
                "west":  { "uv": [ 4, 0, 12, 16 ], "texture": "#wall" },
                "east":  { "uv": [ 4, 0, 12, 16 ], "texture": "#wall" }
            },
        }
    ]
}

 

With this code you have a different texture on the upper side, so in your wall json file (the one that you've posted) you need to do this

{
    "parent": "ID:block/my_wall",
    "textures": {
        "wall": "blocks/log_oak",
        "up" :  "blocks/stone"
    }
}

 

ID is your modid, my_wall is the file that "replace" the wall_post of before, and with this you can make a wall that has a stone texture on the upper side ;)

[/code]

Don't blame me if i always ask for your help. I just want to learn to be better :)

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