TominoCZ Posted September 6, 2015 Posted September 6, 2015 My Block class: public class LobbyBlock extends Block{ public LobbyBlock(Material rock) { super(rock); this.setBlockName("LobbyBlock"); this.setBlockTextureName(Main.MODID + ":" + "0"); this.setCreativeTab(Tabs.CreativeTab); this.setLightLevel(1F); this.setLightOpacity(2555); } @Override public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int par6, float par7, float par8, float par9) { //player.openGui(Main.instance, 0, world, x, y, z); FMLNetworkHandler.openGui(player, Main.instance, 0, world, x, y, z); return true; } } My GuiHandler class: public class GuiHandler implements IGuiHandler { public GuiHandler (){ } @Override public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) { if(ID == 0){ return new GuiLobby(); } return null; } @Override public Object getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) { // TODO Auto-generated method stub return null; } } My Main class: @Mod(modid = Main.MODID, name = Main.NAME, version = "PreAlpha 0.0.3") public class Main { @Instance(Main.MODID) public static Main instance; public static final String MODID = "PAYDAY2"; public static final String NAME = "PAYDAY 2"; public static final String VERSION = "PreAlpha 0.0.3"; public Main() { } @EventHandler @SideOnly(Side.CLIENT) public void preInit(FMLPreInitializationEvent event) { Blocks.registerBlocks(); Items.registerItems(); Recipes.initShapedRecipes(); Recipes.initShalessRecipes(); } @EventHandler @SideOnly(Side.SERVER) public void Init(FMLInitializationEvent event) { NetworkRegistry.INSTANCE.registerGuiHandler(Main.instance, new GuiHandler()); Blocks.registerBlocks(); Items.registerItems(); Recipes.initShapedRecipes(); Recipes.initShalessRecipes(); } @EventHandler public void postInit(FMLPostInitializationEvent event) { } } Now if I start the Server and the Client, join the server and click the block, the Client crashes. No exact information in the log. Maybe its the GuiHandler.. Maybe the "new GuiLobby();" crashes it... I really don't know. Any ideas why it crashes everytime? Quote
TominoCZ Posted September 6, 2015 Author Posted September 6, 2015 Download the log files here: http://www65.zippyshare.com/v/E1qgvxY1/file.html Quote
TominoCZ Posted September 6, 2015 Author Posted September 6, 2015 GUYS NVM cuz: I removed both @SideOnly in the Main class and tossed everything in the Init method except the registering of the GuiHandler. Then it works even on the server. It was crashing, because the GuiHandler registered only on the server, not the client(that's why I removed the @SideOnly()). Quote
Failender Posted September 6, 2015 Posted September 6, 2015 dont use SideOnly if u dont know what its doing. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.