Posted September 7, 201510 yr Would it be possible to create a wire that acts like redstone but has three states(negative, nuetral, positive)?
September 7, 201510 yr Author Neoredstone is a new logic material, different to redstone. Unlike redstone that has two useful states ("off" and "on"), neoredstone has 3 useful states ("positive", "neutral" and "negative"). Neoredstone has no weak signal. Only a positive neoredstone signal can send an "on" signal, you can make mixed logical circuits of neoredstone and redstone. A positive neoredstone signal can power redstone and other machines(piston, dropper, door, etc).
September 7, 201510 yr and what would neutral do? nothing? EDIT: Take a look at the Redstone class. There is a lot of things to read that might already solve ur questions
September 7, 201510 yr Author A negative signal would negate a positive signal to a neutral signal. Side note: Redstone is binary ("0" or "1") Neoredstone is trinary ("-1", "0", "1")
September 7, 201510 yr Keep in mind that you're limited to 4 bits of data per block unless you use a TileEntity . Redstone wire uses all 4 bits to store the 16 possible strength levels; storing the sign would take up 2 bits, leaving you with 2 bits to store 4 possible strength levels. A non-ticking TileEntity (the default in 1.8 ) probably wouldn't hurt performance too much, but you'll want to do some profiling to confirm that. Edit: Actually, you probably don't need an explicit neutral sign (since that would just be 0 strength); so you can store the sign in 1 bit and use 3 bits to store 7 strength values. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
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