Posted September 8, 201510 yr the title says it all, thank you for your time. Im serious don't look at it!!
September 8, 201510 yr Theoretically 1: LivingHurtEvent - get source, check if explosion, cancell. Theoretically 2: ExplosionEvent.Detonate - remove affected entities from List of affected ones. 1.7.10 is no longer supported by forge, you are on your own.
September 8, 201510 yr no need to use events in ur own mob events are made to change vanilla behaviour. u can override attackEntityFrom. if the damage source is not explosive u can call the super method and let its do it thing, if its explosive just return true and ur done. 2 lines of code
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