Posted September 10, 201510 yr comment_178162 Does anyone know whats happening here? Blockstates file { "variants": { "facing=north": { "model": "minefantasy2:anvilbronze" }, "facing=south": { "model": "minefantasy2:anvilbronze", "y": 180, "uvlock": true }, "facing=east": { "model": "minefantasy2:anvilbronze", "y": 90, "uvlock": true }, "facing=west": { "model": "minefantasy2:anvilbronze", "y": 270, "uvlock": true } } } Model file: { "__comment": "Designed by Cleverpanda with BDcraft Cubik PRO 0.76 Beta - http://bdcraft.net", "textures": { "texture": "minefantasy2:models/tileentity/anvilBronze" }, "elements": [ { "from": [ 4, 0, 4 ], "to": [ 12, 3, 12 ], "__comment": "floor", "faces": { "down": { "uv": [ 7.5, 5.25, 9.5, 7.25 ], "texture": "#texture" }, "up": { "uv": [ 5.5, 5.25, 7.5, 7.25 ], "texture": "#texture" }, "north": { "uv": [ 3.5, 7.25, 5.5, 8 ], "texture": "#texture" }, "south": { "uv": [ 7.5, 7.25, 9.5, 8 ], "texture": "#texture" }, "west": { "uv": [ 5.5, 7.25, 7.5, 8 ], "texture": "#texture" }, "east": { "uv": [ 9.5, 7.25, 11.5, 8 ], "texture": "#texture" } } }, { "from": [ 5, 3, 5 ], "to": [ 11, 5, 11 ], "__comment": "bottom", "faces": { "up": { "uv": [ 1.5, 0, 3, 2 ], "texture": "#texture" }, "north": { "uv": [ 1.5, 1.5, 3, 2 ], "texture": "#texture" }, "south": { "uv": [ 3, 1.5, 4.5, 2 ], "texture": "#texture" }, "west": { "uv": [ 0, 1.5, 1.5, 2 ], "texture": "#texture" }, "east": { "uv": [ 4.5, 1.5, 6, 2 ], "texture": "#texture" } } }, { "from": [ 6, 5, 6 ], "to": [ 10, 9, 10 ], "__comment": "post", "faces": { "north": { "uv": [ 13, 7, 14, 8 ], "texture": "#texture" }, "south": { "uv": [ 14, 7, 15, 8 ], "texture": "#texture" }, "west": { "uv": [ 15, 7, 16, 8 ], "texture": "#texture" }, "east": { "uv": [ 12, 7, 13, 8 ], "texture": "#texture" } } }, { "from": [ 3, 9, 5 ], "to": [ 13, 13, 11 ], "__comment": "body", "faces": { "down": { "uv": [ 12, 0, 14.5, 1.5 ], "texture": "#texture" }, "up": { "uv": [ 9.5, 0, 12, 1.5 ], "texture": "#texture" }, "north": { "uv": [ 9.5, 1.5, 12, 2.5 ], "texture": "#texture" }, "south": { "uv": [ 13.5, 1.5, 16, 2.5 ], "texture": "#texture" }, "west": { "uv": [ 8, 1.5, 9.5, 2.5 ], "texture": "#texture" }, "east": { "uv": [ 12, 1.5, 13.5, 2.5 ], "texture": "#texture" } } }, { "from": [ 13, 10, 7 ], "to": [ 16, 12, 9 ], "__comment": "tip", "faces": { "down": { "uv": [ 1.25, 2.5, 2, 3 ], "texture": "#texture" }, "up": { "uv": [ 0.5, 2.5, 1.25, 3 ], "texture": "#texture" }, "north": { "uv": [ 0.5, 3, 1.25, 3.5 ], "texture": "#texture" }, "south": { "uv": [ 1.25, 3, 2, 3.5 ], "texture": "#texture" }, "east": { "uv": [ 0, 3, 0.5, 3.5 ], "texture": "#texture" } } }, { "from": [ 1, 9, 7 ], "to": [ 3, 12, 9 ], "__comment": "back", "faces": { "down": { "uv": [ 0.5, 4.75, 1, 5.25 ], "texture": "#texture" }, "up": { "uv": [ 1, 4.75, 1.5, 5.25 ], "texture": "#texture" }, "north": { "uv": [ 0, 5.25, 0.5, 6 ], "texture": "#texture" }, "south": { "uv": [ 1, 5.25, 1.5, 6 ], "texture": "#texture" } } }, { "from": [ -2, 9, 6 ], "to": [ 1, 13, 10 ], "__comment": "end", "faces": { "down": { "uv": [ 14, 7, 15, 6 ], "texture": "#texture" }, "up": { "uv": [ 13, 6, 14, 7 ], "texture": "#texture" }, "north": { "uv": [ 12, 7, 13, 8 ], "texture": "#texture" }, "south": { "uv": [ 14, 7, 15, 8 ], "texture": "#texture" }, "west": { "uv": [ 13, 7, 14, 8 ], "texture": "#texture" }, "east": { "uv": [ 15, 7, 16, 8 ], "texture": "#texture" } } } ] }
September 10, 201510 yr comment_178177 Why did you use uvlock? It will not rotate the texture, so model would be It is for the case that you don't want the top face texture to get rotated. I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP) II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.
September 10, 201510 yr Author comment_178222 Ah I see. That's why all of my textures are sort of pushed towards the north. Removing uvlock fixed the issue.
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.