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Set texture to paths outside of the mod


Dijkstra

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I currently testing textures so am placing them right in the c drive but when I said the texture was at c:\\texture.png I end up with the pink and black texture, in the end i will want to get the picture from the minecraft folder\subfolder\subfolder so the principle should be the same, but i do not know how to get minecraft to look side of my mod for the texture.

 

One other this must work with ResourceLocation.

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Oh god no, please don't use slick.

You want to bring external resources into Minecraft's resource system? Implement IResourcePack however you wish and put it in Minecraft#defaultResourcePacks.

Then you can use normal ResourceLocations as if the external resources were in your mod.

 

But sometimes it is required to bind textures that are loaded from a BufferedImage and this is possible with slick.

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Oh god no, please don't use slick.

You want to bring external resources into Minecraft's resource system? Implement IResourcePack however you wish and put it in Minecraft#defaultResourcePacks.

Then you can use normal ResourceLocations as if the external resources were in your mod.

 

So I have Implemented IResourcePack however my textures still will not load I believe it have to do something with the methods it added but i have no idea where to start.

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Here is my code from the class in question

 

package dijkstra.wardrobe.main;

 

import java.awt.image.BufferedImage;

import java.io.IOException;

import java.io.InputStream;

import java.lang.reflect.Field;

import java.util.Set;

 

import net.minecraft.client.Minecraft;

import net.minecraft.client.entity.AbstractClientPlayer;

import net.minecraft.client.resources.IResourcePack;

import net.minecraft.client.resources.data.IMetadataSection;

import net.minecraft.client.resources.data.IMetadataSerializer;

import net.minecraft.util.ChunkCoordinates;

import net.minecraft.util.IChatComponent;

import net.minecraft.util.ResourceLocation;

import net.minecraft.world.World;

 

import com.mojang.authlib.GameProfile;

 

public class testReflections implements IResourcePack{

public static ResourceLocation oldSkin;

public static AbstractClientPlayer player = Minecraft.getMinecraft().thePlayer;

public static void load(){

Class Skin = AbstractClientPlayer.class;

try {

 

Field locationSkin = AbstractClientPlayer.class.getDeclaredField("locationSkin");

locationSkin.setAccessible(true);

oldSkin = (ResourceLocation) locationSkin.get(player);

 

locationSkin.set(Minecraft.getMinecraft().thePlayer, setSkin(skin.Custom));

}

catch (Exception e){

e.printStackTrace();

}

 

 

}

private static ResourceLocation setSkin(skin skin){

switch(skin){

case Custom:

return new ResourceLocation("c:\\playerModel.png");

case Default:

return oldSkin;

case Steve:

return null;

default:

return null;

}

 

}

private enum skin{

Default,

Steve,

Custom

}

@Override

public InputStream getInputStream(ResourceLocation p_110590_1_)

throws IOException {

// TODO Auto-generated method stub

return null;

}

@Override

public boolean resourceExists(ResourceLocation p_110589_1_) {

// TODO Auto-generated method stub

return false;

}

@Override

public Set getResourceDomains() {

// TODO Auto-generated method stub

return null;

}

@Override

public IMetadataSection getPackMetadata(IMetadataSerializer p_135058_1_,

String p_135058_2_) throws IOException {

// TODO Auto-generated method stub

return null;

}

@Override

public BufferedImage getPackImage() throws IOException {

// TODO Auto-generated method stub

return null;

}

@Override

public String getPackName() {

// TODO Auto-generated method stub

return null;

}

}

 

 

It mainly for test as the moment until I can get it working right

 

Edit:

at moment is trigger ever render tick using event handlers.

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