Jump to content

Recommended Posts

Posted

So, I have a Custom Rendered armor that if worn Creates a 8x8x8 sphere made of air (andkills all entitys in an 8x8x8 area) around the player every tick the full armor is worn. It works fine if i am in singleplayer but if I'm at a server, as soon as a player is near me the sphere effect only works once and then stops (like it stopped ticking).

 

My Armor Class:

 

  Reveal hidden contents

 

 

Here my event:

 

 

  Reveal hidden contents

 

 

and here the method I used for the sphere:

 

  Reveal hidden contents

 

hope you can help me.

Posted

OK, I solved the problem it seems that using the destruct boolean confuses minecraft if you have more then one player.

here Fixed event:

 

 

  Reveal hidden contents

 

 

and here the destroy Method:

 

 

  Reveal hidden contents

 

to sum up I moved everything to the event class (if you have trouble with that: "event.player.worldObj" acts as the World.class)

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.