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[1.7.10][Solved] Best way to check side while no world object is available

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I need to be able to check if things are running on the client or server side. As I could need this information before any world is finished initializing, there is no world object for me to check. I'm looking for the best way to check.

 

Found this method, but it says "Use at your own risk" which makes me uneasy: FMLCommonHandler.instance().getEffectiveSide() Is there a better way?

 

Solved: Use a sided proxy.

What are you checking and when? The sided proxy system may be what you need.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

  • Author

During the World initialization method, when it asks the DimensionManager for its WorldProvider, I have to build a custom WorldProvider for it. During that building process, I need to set some custom renderers. Setting renderers of the server side, causes some issues, namely crashing.

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