Jump to content

[1.7.10] Simple RotationYaw question


Frag

Recommended Posts

Hi guys,

 

I have created a fish mod ...which move freely and quite well animated. But there is one last thing that get on my nerve. When I change the rotation yaw ... the fish can switch from 0 degree to 90 degree in one shot. Making it turning abruptly. What is the trick to get it to turn gradually between 0 and 90. Cant figure it out ...

 

Here is my rotation calculation, I think I took it from the ghast code ...but I hate the effect

 

aWaterMob.renderYawOffset = aWaterMob.rotationYaw = -((float)Math.atan2(aWaterMob.motionX, aWaterMob.motionZ)) * 180.0F / (float)Math.PI;

 

Also, if someone could point me how to set the pitch also ...then it would be Christmas for me.

 

 

Link to comment
Share on other sites

I think you should gradually change the water mob's motion.

If you don't want that, you have to animate it with tick durations.

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.