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Posted

Hi guys,

 

I have created a fish mod ...which move freely and quite well animated. But there is one last thing that get on my nerve. When I change the rotation yaw ... the fish can switch from 0 degree to 90 degree in one shot. Making it turning abruptly. What is the trick to get it to turn gradually between 0 and 90. Cant figure it out ...

 

Here is my rotation calculation, I think I took it from the ghast code ...but I hate the effect

 

aWaterMob.renderYawOffset = aWaterMob.rotationYaw = -((float)Math.atan2(aWaterMob.motionX, aWaterMob.motionZ)) * 180.0F / (float)Math.PI;

 

Also, if someone could point me how to set the pitch also ...then it would be Christmas for me.

 

 

I think you should gradually change the water mob's motion.

If you don't want that, you have to animate it with tick durations.

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

  • Author

Someone could confirm the formula for the pitch calculation please? My mobs is a fish moving underwater, so a direct simple pitch following the velocity would be alright.

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