RaTheBadger Posted September 20, 2015 Share Posted September 20, 2015 Hi! Posting this to ask a pretty simple question. I'd like to get a flat block, like redstone wire or rails, to work properly. However, instead of the transparent parts of the PNG being transparent in game, they appear white. Any idea why this is? Here's an example of what's going on. On the left is my block and on the right is how it's meant to render in game. { "ambientocclusion": true, "textures": { "particle": "spiritmod:blocks/block_sigilPlaced" }, "elements": [ { "from": [ 0, 1, 0 ], "to": [ 16, 1, 16 ], "faces": { "down": { "uv": [ 0, 16, 16, 0 ], "texture": "#particle" }, "up": { "uv": [ 0, 0, 16, 16 ], "texture": "#particle" } } } ] } Here is the models/block/sigilPlaced json file. Yes, the model and texture are both being pulled properly. I've looked at the rail/redstone wire files, but I can't see where the difference would be Any help would be greatly appreciated, thank you! Quote Link to comment Share on other sites More sharing options...
CoderAtParadise Posted September 20, 2015 Share Posted September 20, 2015 To the block class add @SideOnly(Side.CLIENT) public EnumWorldBlockLayer getBlockLayer() { return EnumWorldBlockLayer.CUTOUT; } should make it like the redstone wire Quote Did you really need to know? Link to comment Share on other sites More sharing options...
RaTheBadger Posted September 20, 2015 Author Share Posted September 20, 2015 Awesome, thank you for the solution! Quote Link to comment Share on other sites More sharing options...
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