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[Fixed!] [1.8] Flat Textures


RaTheBadger

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Hi! Posting this to ask a pretty simple question.

 

I'd like to get a flat block, like redstone wire or rails, to work properly.

However, instead of the transparent parts of the PNG being transparent in game, they appear white. Any idea why this is?

 

y9YiQJu.png

 

Here's an example of what's going on. On the left is my block and on the right is how it's meant to render in game.

 

{
    "ambientocclusion": true,
    "textures": {
        "particle": "spiritmod:blocks/block_sigilPlaced"
    },
    "elements": [
        {   "from": [ 0, 1, 0 ],
            "to": [ 16, 1, 16 ],
            "faces": {
                "down":  { "uv": [ 0, 16, 16,  0 ], "texture": "#particle" },
                "up":    { "uv": [ 0,  0, 16, 16 ], "texture": "#particle" }
            }
        }
    ]
}

 

Here is the models/block/sigilPlaced json file. Yes, the model and texture are both being pulled properly. I've looked at the rail/redstone wire files, but I can't see where the difference would be  :-\

 

Any help would be greatly appreciated, thank you!  :D

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