perromercenary00 Posted September 20, 2015 Share Posted September 20, 2015 Good days this is mi mod http://www.curse.com/mc-mods/minecraft/228033-mercenarymod lately i been working in mi arrows and 45bullts and i wanna make the hits on the head of an entity critical (Damagex2) i learn i could get the aparently heigth of a mod whith float mheigth = mob.getHeigth(); the code is not exact becose im not in the computer whith the code using the mob heigth i decide than if an arrow hits in 1/5 upper part of mobheigth then its headShoot and do damage x2 and whits begin the trouble how do i know the exact heigth of the arrow when reach the hiting box from a mob first try using in the OnUpdate() method when the arrow does the damage, i ask for the value of this.posY() andcompare it to mob.getHeigth(); but fail cos the value of this.posY() only updates once every tick but most of the times the arrow reach the target in less than a tick so the resulting value is the same arrow starting posY second try using maths i could calculate the heigt of the player crosshair at the position of the mob, but this in unuseful becose arrows move in Parabolic Motion and the starting position of the arrow is not the eyesigth of the player so lets say i aim the player crosshair to the head of a zombye at 10meters like 30feets and i shoot an arrow at the fully strength of 2.0F, the cross hair aim to the zombyes head but the arrow hits at their legs so this cannot be consider for a head shoot thirth try lets say i get the arrow heigth at the distance of the target entity using math from the Parabolic Motion of Projectiles but at how is equivalent the 2.0F streng of the arrow , but im pretty sure its not to 2m per second the other thing is the gravity value from the minecraft world ¿9.8 blocks per second some help some ideas ? thanks for reading . Quote Link to comment Share on other sites More sharing options...
Ernio Posted September 20, 2015 Share Posted September 20, 2015 using in the OnUpdate() method when the arrow does the damage, i ask for the value of this.posY() andcompare it to mob.getHeigth(); but fail cos the value of this.posY() only updates once every tick but most of the times the arrow reach the target in less than a tick so the resulting value is the same arrow starting posY This is the only and proper way to do this. only updates once every tick but most of the times the arrow reach the target in less than a tick There is nothing "less than a tick". Hits are calculated every tick onUpdate() by making little box around arrow and checking if the box touches some entity - if yes - checking if that entity can be hit and performing damage. You need to get height of arrow and compare it to entity's eye height. Obviosly you need to grab brackets like [eyeHeigh - 0.2, eyeHeight + 0.2]. Quote 1.7.10 is no longer supported by forge, you are on your own. Link to comment Share on other sites More sharing options...
perromercenary00 Posted September 20, 2015 Author Share Posted September 20, 2015 your rigth but nop dont ge it public void onUpdate() { super.onUpdate(); System.out.println("updatetick="+updatetick); System.out.println("arrowHeigth="+this.posY); updatetick ++; } and I shoot to the sky [23:11:14] [Client thread/INFO]: [CHAT] Player28 has just earned the achievement [Taking Inventory] [23:11:23] [Client thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:341]: updatetick=0 [23:11:23] [Client thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:342]: arrowHeigth=69.52000000327826 [23:11:23] [Client thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:341]: updatetick=1 [23:11:23] [Client thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:342]: arrowHeigth=75.23358706154791 [23:11:23] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:341]: updatetick=0 [23:11:23] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:342]: arrowHeigth=69.52000000327826 [23:11:23] [Client thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:341]: updatetick=2 [23:11:23] [Client thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:342]: arrowHeigth=80.84003830297883 [23:11:23] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:341]: updatetick=1 [23:11:23] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:342]: arrowHeigth=75.11943529452965 [23:11:23] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:341]: updatetick=2 [23:11:23] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:342]: arrowHeigth=80.61287628552385 [23:11:23] [Client thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:341]: updatetick=3 [23:11:23] [Client thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:342]: arrowHeigth=86.34042508471765 [23:11:23] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:341]: updatetick=3 [23:11:23] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:342]: arrowHeigth=86.00138291825259 [23:11:23] [Client thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:341]: updatetick=4 [23:11:23] [Client thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:342]: arrowHeigth=91.73580805034982 [23:11:24] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:341]: updatetick=4 [23:11:24] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:342]: arrowHeigth=91.28600453529778 [23:11:24] [Client thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:341]: updatetick=5 [23:11:24] [Client thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:342]: arrowHeigth=97.02723723703498 [23:11:24] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:341]: updatetick=5 [23:11:24] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:342]: arrowHeigth=96.46777998582554 [23:11:24] [Client thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:341]: updatetick=6 [23:11:24] [Client thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:342]: arrowHeigth=102.21575218157123 [23:11:24] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:341]: updatetick=6 [23:11:24] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:342]: arrowHeigth=101.54773773052023 [23:11:24] [Client thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:341]: updatetick=7 [23:11:24] [Client thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:342]: arrowHeigth=107.3023820253986 [23:11:24] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:341]: updatetick=7 [23:11:24] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:342]: arrowHeigth=106.52689594546916 [23:11:24] [Client thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:341]: updatetick=8 [23:11:24] [Client thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:342]: arrowHeigth=112.28814561855252 [23:11:24] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:341]: updatetick=8 [23:11:24] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:342]: arrowHeigth=111.40626262500851 [23:11:24] [Client thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:341]: updatetick=9 [23:11:24] [Client thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:342]: arrowHeigth=117.17405162257779 [23:11:24] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:341]: updatetick=9 [23:11:24] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:342]: arrowHeigth=116.18683568354066 [23:11:24] [Client thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:341]: updatetick=10 [23:11:24] [Client thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:342]: arrowHeigth=121.96109861241338 [23:11:24] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:341]: updatetick=10 [23:11:24] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenaria But this goes In the part that does the damage when the arrows hits something float mobHealth = mob.getHealth(); float mobMaxHealth = mob.getMaxHealth(); if (headShootEnable){ Double arrowHeigth = this.posY; Double mobHeigth = mob.height + mob.posY; Double mobposY = mob.posY; Double mobHead = mobHeigth - (mob.height /5); System.out.println("arrowHeigth"+arrowHeigth); System.out.println("mobHeigth"+mobHeigth); System.out.println("mobposY"+mobposY); System.out.println("mobHead"+mobHead); if (arrowHeigth >= mobHead) { System.out.println("HeadShoot"); } } and i put this in the constructor i use to shoot the arrow //#########################################################################################################################3 // este es el methodo que uso para lanzar las flechas public flechaMercenariaVainilla_entity(World worldIn, EntityLivingBase shooter, float p_i1756_3_, boolean vallesta) { super(worldIn); this.renderDistanceWeight = 10.0D; this.shootingEntity = shooter; this.thisId = this.getEntityId(); this.shootingEntityId = shooter.getEntityId(); if (shooter instanceof EntityPlayer) { this.canBePickedUp = 0; } this.setSize(0.5F, 0.5F); this.setLocationAndAngles(shooter.posX, shooter.posY + (double) shooter.getEyeHeight(), shooter.posZ, shooter.rotationYaw, shooter.rotationPitch); if (!vallesta) { this.posX -= (double) (MathHelper.cos(this.rotationYaw / 180.0F * (float) Math.PI) * 0.16F); this.posZ -= (double) (MathHelper.sin(this.rotationYaw / 180.0F * (float) Math.PI) * 0.16F); } this.posY -= 0.10000000149011612D; this.setPosition(this.posX, this.posY, this.posZ); this.motionX = (double) (-MathHelper.sin(this.rotationYaw / 180.0F * (float) Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float) Math.PI)); this.motionZ = (double) (MathHelper.cos(this.rotationYaw / 180.0F * (float) Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float) Math.PI)); this.motionY = (double) (-MathHelper.sin(this.rotationPitch / 180.0F * (float) Math.PI)); this.setThrowableHeading(this.motionX, this.motionY, this.motionZ, p_i1756_3_ * 1.5F, 1.0F); Double arrowHeigth = this.posY; System.out.println("inicial arrowHeigth"+arrowHeigth); } //#########################################################################################################################3 shooting to visual head [23:27:58] [Client thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:<init>:158]: inicial arrowHeigth70.52000000327826 [23:27:58] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:<init>:158]: inicial arrowHeigth70.52000000327826 [23:27:58] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:659]: arrowHeigth70.52000000327826 [23:27:58] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:660]: mobHeigth70.95000004768372 [23:27:58] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:661]: mobposY69.0 [23:27:58] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:662]: mobHead70.56000003218651 shooting to the belly of the same mob [23:28:02] [Client thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:<init>:158]: inicial arrowHeigth70.52000000327826 [23:28:02] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:<init>:158]: inicial arrowHeigth70.52000000327826 [23:28:02] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:659]: arrowHeigth70.52000000327826 [23:28:02] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:660]: mobHeigth70.95000004768372 [23:28:02] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:661]: mobposY69.0 [23:28:02] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:662]: mobHead70.56000003218651 shooting to their feets [23:28:06] [Client thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:<init>:158]: inicial arrowHeigth70.52000000327826 [23:28:06] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:<init>:158]: inicial arrowHeigth70.52000000327826 [23:28:06] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:659]: arrowHeigth70.52000000327826 [23:28:06] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:660]: mobHeigth70.95000004768372 [23:28:06] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:661]: mobposY69.0 [23:28:06] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:662]: mobHead70.56000003218651 this value arrowHeigth 70.52000000327826 is the same value than the initial arrow heigth there must be something reseting this value but whaever it does just when hits something is late tired twomorrow i shall continue Thanks for the tip Quote Link to comment Share on other sites More sharing options...
perromercenary00 Posted September 20, 2015 Author Share Posted September 20, 2015 this morning i realize something and make the custom arrow class full of system outs Strength 2.0F [08:45:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:<init>:161]: inicial arrowHeigth10.520000003278255 [08:45:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:<init>:162]: inicial pitch-0.22247742 [08:45:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:<init>:163]: inicial Yaw90.17516 [08:45:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:<init>:164]: Fuerza inicial2.0 [08:45:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:352]: [08:45:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:353]: updatetick=0 [08:45:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:354]: worldIn=false [08:45:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:356]: arrowHeigth=10.520000003278255 [08:45:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:357]: arrowX=0.5300112784265364 [08:45:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:358]: arrowZ=2.651967810608937 [08:45:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:352]: [08:45:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:353]: updatetick=1 [08:45:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:354]: worldIn=false [08:45:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:356]: arrowHeigth=10.508269451717808 [08:45:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:357]: arrowX=3.55101266101769 [08:45:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:358]: arrowZ=2.6427318662823307 [08:45:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:352]: [08:45:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:353]: updatetick=2 [08:45:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:354]: worldIn=false [08:45:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:356]: arrowHeigth=10.446656204816037 [08:45:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:357]: arrowX=6.541804058593446 [08:45:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:358]: arrowZ=2.6335882813109097 [08:45:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:352]: [08:45:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:353]: updatetick=3 [08:45:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:354]: worldIn=false [08:45:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:356]: arrowHeigth=10.335659089050635 [08:45:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:357]: arrowX=9.502687570715853 [08:45:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:358]: arrowZ=2.624536132102003 [08:45:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:352]: [08:45:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:353]: updatetick=4 [08:45:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:354]: worldIn=false [08:45:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:356]: arrowHeigth=10.175771942639278 [08:45:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:357]: arrowX=12.433962275954222 [08:45:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:358]: arrowZ=2.6155745042988574 [08:45:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:352]: [08:45:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:353]: updatetick=5 [08:45:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:354]: worldIn=false [08:45:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:356]: arrowHeigth=9.967483665422174 [08:45:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:357]: arrowX=15.335924262095023 [08:45:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:358]: arrowZ=2.6067024926882785 [08:45:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:352]: [08:45:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:353]: updatetick=6 [08:45:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:354]: worldIn=false [08:45:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:356]: arrowHeigth=9.71127826824579 [08:45:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:357]: arrowX=18.208866656049683 [08:45:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:358]: arrowZ=2.597919201109195 [08:45:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:352]: [08:45:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:353]: updatetick=7 [08:45:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:354]: worldIn=false [08:45:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:356]: arrowHeigth=9.407634921852747 [08:45:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:357]: arrowX=21.053079653463307 [08:45:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:358]: arrowZ=2.5892237423621385 [08:45:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:352]: [08:45:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:353]: updatetick=8 [08:45:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:354]: worldIn=false [08:45:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:356]: arrowHeigth=9.057028005282808 [08:45:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:357]: arrowX=23.868850548027325 [08:45:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:358]: arrowZ=2.580615238119626 [08:45:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:352]: [08:45:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:353]: updatetick=9 [08:45:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:354]: worldIn=false [08:45:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:356]: arrowHeigth=8.659927153789862 [08:45:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:357]: arrowX=26.656463760498987 [08:45:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:358]: arrowZ=2.572092818837442 [08:45:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:352]: [08:45:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:353]: updatetick=10 [08:45:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:354]: worldIn=false [08:45:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:356]: arrowHeigth=8.216797306279739 [08:45:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:357]: arrowX=29.416200867430682 [08:45:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:358]: arrowZ=2.5636556236668033 strength 10F [09:21:52] [server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2349ms behind, skipping 46 tick(s) [09:22:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:<init>:164]: inicial arrowHeigth10.520000003278255 [09:22:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:<init>:165]: inicial pitch0.0 [09:22:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:<init>:166]: inicial Yaw90.148315 [09:22:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:<init>:167]: Fuerza inicial10.0 [09:22:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:355]: [09:22:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:356]: updatetick=0 [09:22:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:357]: worldIn=false [09:22:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:359]: arrowHeigth=10.520000003278255 [09:22:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:360]: arrowX=0.5468684833476746 [09:22:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:361]: arrowZ=2.6330270612907856 [09:22:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:355]: [09:22:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:356]: updatetick=1 [09:22:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:357]: worldIn=false [09:22:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:359]: arrowHeigth=10.520000003278255 [09:22:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:360]: arrowX=15.546818415446063 [09:22:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:361]: arrowZ=2.594198216154918 [09:22:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:355]: [09:22:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:356]: updatetick=2 [09:22:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:357]: worldIn=false [09:22:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:359]: arrowHeigth=10.470000002533197 [09:22:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:360]: arrowX=30.396768991274136 [09:22:05] [server thread/INFO] [sTDOUT]: [mercenarymod.items.arcos.flechaMercenariaVainilla_entity:onUpdate:361]: arrowZ=2.5557576591001085 [09:22:08] [server thread/INFO]: Saving and pausing game... i create a plain world and build to columns one in the exactly x0 z2 and other at the east in x30 z2 and shoot from the one to the other so at Strength 2.0F (fuerza 2.0F) the arrow has an average speed of 2,89385233 blocks / per tick and gravity is like −0,23032027 blocks / per tick at Strength 10F speed like 14,997032667 blocks / per tick gravity −0,025 blocks / per tick so fuck up this shit gravity is not constan depends on the strength so no Parabolic Motion is usable thirth try is a fail four try witchcraft i gonna need witchcraft to solve this Quote Link to comment Share on other sites More sharing options...
perromercenary00 Posted September 20, 2015 Author Share Posted September 20, 2015 i get something float mobHealth = mob.getHealth(); float mobMaxHealth = mob.getMaxHealth(); if (headShootEnable) { boolean HS = true; // dont heatShoot anything whith more health than a witch if (mobHealth > 26.0F) { HS = false; } float mobHeigth = mob.height; // dont heatShoot anything to Small like pigs or childs if (mobHeigth < 1.0F) { HS = false; } if (HS) { Double mobposY = mob.posY; Double mobHead = ( mobposY + mobHeigth ) - (mob.height / 5); Double nextPosX = this.posX + this.motionX; Double nextPosY = this.posY + this.motionY; Double nextPosZ = this.posZ + this.motionZ; double longitud0 = (double) MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ); float angulo = (float) ((Math.atan(this.motionY / longitud0) * -1) * 180.0D / Math.PI); double mobdX = this.posX - mob.posX; double mobdZ = this.posZ - mob.posZ; double longitud1 = (double) MathHelper.sqrt_double((mobdX * mobdX) + (mobdZ * mobdZ)); // tang(x) * CA = CO double altura = (Math.tan(Math.toRadians(angulo)) * -1) * longitud1; double alturax = (altura + this.posY); // System.out.println("alturax="+alturax); if (alturax >= mobHead) { System.out.println("HeadShoot"); damageM = damageM * 1.5F; } } } if (damageM > 26.1F) { damageM = 26.1F; } i make this an gonna test it if i dont like it i repost the question for now itake it like solved Thanks Quote Link to comment Share on other sites More sharing options...
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