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Posted

Hi. I have an item model wrapper class setup implementing IPerspectiveAwareModel. This wrapper class returns the default item model for first person, third person, head, and none. For the transform type GUI, It returns a built-in/generated model (regular texture model). The only problem is that I can't seem to add the GUI model to the item with meta and its modelresourcelocation. Any idea why? Here is the code I tried, thanks.

ย 

@SubscribeEvent
public void onEvent(ModelBakeEvent event)
{
	final ModelResourceLocation modelresourcelocationone = new ModelResourceLocation(MainReference.ID + ":" + "ak74u", "inventory");
	final ModelResourceLocation modelresourcelocationtwo = new ModelResourceLocation(MainReference.ID + ":" + "ak74ugui", "inventory");
	final IBakedModel bakedmodelone = event.modelManager.getModel(modelresourcelocationone);
	final IBakedModel bakedmodeltwo = event.modelManager.getModel(modelresourcelocationtwo);
	final ModelRealistic modelarms = new ModelRealistic(bakedmodelone, bakedmodeltwo, new VertexFormat());

	event.modelBakery.addVariantName(MainInitialization.ITEMS.get("ak74u"), new String[] { MainReference.ID + ":" + "ak74ugui" });
	Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(MainInitialization.ITEMS.get("ak74u"), 1, modelresourcelocationtwo);

	event.modelRegistry.putObject(modelresourcelocationone, modelarms);

Development of Plugins [2012 - 2014] Development of Mods [2012 - Current]

  • Author

Just solved it a few minutes ago. The class registries are custom wrote, but the solution should be straight forward for others.

ย 

* Called by the Client Proxy *

public static void initializeBlockAndItemRenders()
{
	ManagerRegistry.registerBlockRender(MainInitialization.BLOCKS);
	ManagerRegistry.registerItemRender(MainInitialization.ITEMS);
	ManagerRegistry.registerItemRender("ak74ugui", 1, MainInitialization.ITEMS.get("ak74u"));
	ModelBakery.addVariantName(MainInitialization.ITEMS.get("ak74u"), MainReference.ID + ":" + "ak74u", MainReference.ID + ":" + "ak74ugui");
}

Development of Plugins [2012 - 2014] Development of Mods [2012 - Current]

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