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Posted

As by title, how can i generate my custom mushroom in the world the same way vanilla mushroom does? I have this code in my WorldGenMinable class

for(int i = 0; i < 1; i++)
	{
		int randPosX = x + random.nextInt(16) + 8;
		int randPosY = random.nextInt(55);
		int randPosZ = z + random.nextInt(16) + 8;
		new WorldGenBlockBlob(HLFlowers.mushroomGlow, 0).generate(world, random, new BlockPos(randPosX, randPosY, randPosZ));
	}

 

But the mushrooms are generated as ores (also not spawning only underground, they can spawn in overworld or underwater)

lYn1ILi.png

What should i change? :)

Don't blame me if i always ask for your help. I just want to learn to be better :)

  • Author

Since my class is extending BlockMushroom i get this ClassCastError when using WorldGenFlowers :/

java.lang.ClassCastException: hl.blocks.BlockMushroomGlow cannot be cast to net.minecraft.block.BlockFlower

 

Don't blame me if i always ask for your help. I just want to learn to be better :)

  • Author

I've done this

for(int i = 0; i < 2; i++)
	{
		int randPosX = x + random.nextInt(16) + 8;
		int randPosY = random.nextInt(64);
		int randPosZ = z + random.nextInt(16) + 8;
		new GeneratorBushFeature((BlockBush) HLFlowers.mushroomGlow).generate(world, random, new BlockPos(randPosX, randPosY, randPosX));
	}

But it still spawns as an ore :(

Don't blame me if i always ask for your help. I just want to learn to be better :)

  • Author

Vanilla uses this in the ChunkPoviderHell class. I've looked it and it does this

BlockPos pos = new BlockPos(x, 0, z);
	boolean doGen = TerrainGen.decorate(world, random, pos, SHROOM);
        if (doGen && random.nextBoolean())
        {
        	new GenMushrooms((BlockBush)HLFlowers.mushroomGlow).generate(world, random, pos.add(random.nextInt(16) + 8, random.nextInt(128), random.nextInt(16) + );
        }

So i've this in my WorldGenMinable class

package hl.world;

import static net.minecraftforge.event.terraingen.DecorateBiomeEvent.Decorate.EventType.SHROOM;

import java.util.Random;

import com.google.common.base.Predicate;

import hl.blocks.BlockHive;
import hl.core.HLBlocks;
import hl.core.HLFlowers;
import hl.core.HLSummons;
import net.minecraft.block.Block;
import net.minecraft.block.BlockBush;
import net.minecraft.block.BlockFlower;
import net.minecraft.block.state.IBlockState;
import net.minecraft.block.state.pattern.BlockHelper;
import net.minecraft.init.Blocks;
import net.minecraft.item.ItemStack;
import net.minecraft.util.BlockPos;
import net.minecraft.world.World;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraft.world.chunk.IChunkProvider;
import net.minecraft.world.gen.GeneratorBushFeature;
import net.minecraft.world.gen.feature.WorldGenBlockBlob;
import net.minecraft.world.gen.feature.WorldGenFlowers;
import net.minecraft.world.gen.feature.WorldGenMinable;
import net.minecraftforge.event.terraingen.TerrainGen;
import net.minecraftforge.fml.common.IWorldGenerator;
import sun.net.www.protocol.http.logging.HttpLogFormatter;

public class WorldGenMinableHL implements IWorldGenerator {

@Override
public void generate(Random random, int chunkX, int chunkZ, World world,
		IChunkProvider chunkGenerator, IChunkProvider chunkProvider) {

	switch(world.provider.getDimensionId()) {
	case 0:
		generateOverworld(random, world, chunkX*16, chunkZ*16);
		break;
	case -1:
		generateNether(random, world, chunkX*16, chunkZ*16);
		break;
	case 1:
		generateEnd(random, world, chunkX*16, chunkZ*16);
		break;
	default:
		generateOverworld(random, world, chunkX*16, chunkZ*16);
	}

}

private void generateOverworld(Random random, World world, int x, int z) {
	addOres(HLBlocks.limestone, world, random, x, z, 70, 20, 15, 252);
	addOres(HLBlocks.dirtDry, world, random, x, z, 70, 20, 15, 252);
	addOres(HLBlocks.lavastone, world, random, x, z, 15, 18, 15, 252);
	addMetaOres(HLBlocks.oreMythril.getStateFromMeta(0), world, random, x, z, 4, 10, 15, 20);

	for(int i = 0; i < 1; i++)
	{
		int randPosX = x + random.nextInt(16) + 8;
		int randPosY = random.nextInt(200);
		int randPosZ = z + random.nextInt(16) + 8;
		(new WorldGenFlowers((BlockFlower)HLFlowers.flowerPurple, BlockFlower.EnumFlowerType.DANDELION)).generate(world, random, new BlockPos(randPosX, randPosY, randPosZ));
	}

	for(int i = 0; i < 1; i++)
	{
		int randPosX = x + random.nextInt(16) + 8;
		int randPosY = random.nextInt(200);
		int randPosZ = z + random.nextInt(16) + 8;
		(new WorldGenFlowers((BlockFlower)HLFlowers.flowerWhite, BlockFlower.EnumFlowerType.DANDELION)).generate(world, random, new BlockPos(randPosX, randPosY, randPosZ));
	}

	BlockPos pos = new BlockPos(x, 0, z);
	boolean doGen = TerrainGen.decorate(world, random, pos, SHROOM);
        if (doGen && random.nextBoolean())
        {
        	new GenMushrooms((BlockBush)HLFlowers.mushroomGlow).generate(world, random, pos.add(random.nextInt(16) + 8, random.nextInt(128), random.nextInt(16) + );
        }
        

	for(int i = 0; i < 20; i++)
	{
		int randPosX = x + random.nextInt(16) + 8;
		int randPosY = random.nextInt(100) + 50;
		int randPosZ = z + random.nextInt(16) + 8;
		new WorldGenHive().generate(world, random, new BlockPos(randPosX, randPosY, randPosZ));
	}

	for (int j = 0; j < 15; j++)
	{
		int chance = random.nextInt(2);
		int randPosX = x + random.nextInt(16) + 8;
		int randPosZ = z + random.nextInt(16) + 8;
		int randPosY = random.nextInt(200);   	               
		if(chance == 1)
		{
			(new WorldGenBush(HLBlocks.bush, 1)).generate(world, random, new BlockPos(randPosX, randPosY, randPosZ));
		}
	}


	for(int i = 0; i < 15; i++)
	{
		int randPosX = x + random.nextInt(16); //DO NOT CHANGE THIS NUMBER
		int randPosY = random.nextInt(75); //ONLY CHANGE THIS ONE, IT SETS THE MAX HEIGHT AT WHICH IT GENERATES
		int randPosZ = z + random.nextInt(16); //DO NOT CHANGE THIS NUMBER
		BlockPos new_pos = new BlockPos(randPosX, randPosY, randPosZ);
		if(world.getBiomeGenForCoords(new_pos).equals(BiomeGenBase.beach))
		{
			new WorldGenPalmTree().generate(world, random, new_pos);
		}
	}

	}

	private void generateEnd(Random random, World world, int x, int z) {
		addEndOres(HLBlocks.oreMythril.getStateFromMeta(1), world, random, x, z, 50, 15, 0, 200);
	}

	private void generateNether(Random random, World world, int x, int z) {
		for(int i = 0; i < 250; i++)
		{
			int randPosX = x + random.nextInt(16) + 8;
			int randPosY = random.nextInt(255);
			int randPosZ = z + random.nextInt(16) + 8;
			new WorldGenFireLily().generate(world, random, new BlockPos(randPosX, randPosY, randPosZ));
		}

	}


	private void addOres(Block block, World world, Random random, int blockXpos, int blockZpos, int MaxVein, int spawnChance, int minY, int maxY) {

		WorldGenMinable minable = new WorldGenMinable(block.getDefaultState(), random.nextInt(MaxVein));
		for (int i = 0; i < spawnChance; i++) {
			int posX = blockXpos + random.nextInt(16);
			int posZ = blockZpos + random.nextInt(16);
			int posY = minY + random.nextInt(maxY - minY);
			minable.generate(world, random, new BlockPos(posX, posY, posZ));
		}

	}

	private void addEndOres(IBlockState block, World world, Random random, int blockXpos, int blockZpos, int MaxVein, int spawnChance, int minY, int maxY) {

		WorldGenMinable minable = new WorldGenMinable(block, random.nextInt(MaxVein), BlockHelper.forBlock(Blocks.end_stone));
		for (int i = 0; i < spawnChance; i++) {
			int posX = blockXpos + random.nextInt(16);
			int posZ = blockZpos + random.nextInt(16);
			int posY = minY + random.nextInt(maxY - minY);
			minable.generate(world, random, new BlockPos(posX, posY, posZ));
		}

	}

	private void addMetaOres(IBlockState block, World world, Random random, int blockXpos, int blockZpos, int MaxVein, int spawnChance, int minY, int maxY) {

		WorldGenMinable minable = new WorldGenMinable(block, random.nextInt(MaxVein));
		for (int i = 0; i < spawnChance; i++) {
			int posX = blockXpos + random.nextInt(16);
			int posZ = blockZpos + random.nextInt(16);
			int posY = minY + random.nextInt(maxY - minY);
			minable.generate(world, random, new BlockPos(posX, posY, posZ));
		}

	}
}

 

But nothing changed :/ Still spawning like this

CSGSrfv.png

Don't blame me if i always ask for your help. I just want to learn to be better :)

Looks like they are generating in the correct pattern now, but your problem seems to be within your Block class - the GeneratorBushFeature relies on the Block#canBlockStay method to determine if the position is suitable; show yours / look at the one for mushroom blocks.

  • Author

This is my BlockMushroom class

package hl.blocks;

import java.util.Random;

import hl.core.HLBlocks;
import hl.core.HLFlowers;
import hl.core.HLTabs;
import net.minecraft.block.Block;
import net.minecraft.block.BlockMushroom;
import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks;
import net.minecraft.util.BlockPos;
import net.minecraft.world.World;
import net.minecraft.world.gen.feature.WorldGenBigMushroom;

public class BlockMushroomGlow extends BlockMushroom {

public BlockMushroomGlow()
{
	super();
	this.setCreativeTab(HLTabs.tabDecorations);
	this.setStepSound(soundTypeGrass);
	this.setLightLevel(0.225F);
}

@Override
    protected boolean canPlaceBlockOn(Block ground)
    {
	return ground != HLFlowers.mushroomGlow;
    }

/**
 * Whether this IGrowable can grow
 */
@Override
public boolean canGrow(World worldIn, BlockPos pos, IBlockState state, boolean isClient)
{
	return false;
}

@Override
public boolean canUseBonemeal(World worldIn, Random rand, BlockPos pos, IBlockState state)
{
	return false;
}

@Override
public void grow(World worldIn, Random rand, BlockPos pos, IBlockState state)
    {
    }

@Override
public boolean generateBigMushroom(World worldIn, BlockPos pos, IBlockState state, Random rand)
    {
	return false;
    }
}

Don't blame me if i always ask for your help. I just want to learn to be better :)

Yep, and here is your problem:

@Override
protected boolean canPlaceBlockOn(Block ground)
{
return ground != HLFlowers.mushroomGlow;
}	

Look at BlockMushroom's implementation. You shouldn't even need to override this method unless your new mushroom is a full block, and then you should either call super or perform the same check.

  • Author

Thank you, deleting that function now generate only one mushroom as well :)

Don't blame me if i always ask for your help. I just want to learn to be better :)

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