Posted September 23, 20159 yr Like the title says, I need to make an item that has multiple textures. I want to make an item that changes texture based on the amount of items in the ItemStack. I am familiar with the new 1.8 texture system (I can create a texture and let it show) but I can't find any tutorial that says how to make an item/block with multiple textures. - Arie2002 I never post on the forums, but when I do, I have no clue how to do a certain thing.
September 23, 20159 yr Implement ItemMeshDefinition (either in an anonymous class or a normal class depending on how complex the model selection logic is) and return the appropriate ModelResourceLocation based on the ItemStack . Register the implementation with ModelLoader.setCustomMeshDefinition in preInit or ItemModelMesher#register in init. You'll also need to call ModelBakery.addVariantName with the names of all possible models so they're loaded by Minecraft (this can be done in preInit or init). Edit: The method is called ModelBakery.addVariantName , not addVariant Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
September 23, 20159 yr Author Implement ItemMeshDefinition (either in an anonymous class or a normal class depending on how complex the model selection logic is) and return the appropriate ModelResourceLocation based on the ItemStack . Register the implementation with ModelLoader.setCustomMeshDefinition in preInit or ItemModelMesher#register in init. You'll also need to call ModelBakery.addVariant with the names of all possible models so they're loaded by Minecraft (this can be done in preInit or init). Thanks! But when I try ModelBakery, I am only able to use ModelBakry.addVariant Name EDIT: Anyways, it works, THANKS! I never post on the forums, but when I do, I have no clue how to do a certain thing.
September 23, 20159 yr Thanks! But when I try ModelBakery, I am only able to use ModelBakry.addVariant Name EDIT: Anyways, it works, THANKS! Whoops, that is indeed the method's name. I've edited my post. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
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