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Posted

does anyone know how to give a projectile a potion effect? I've tried movingobjectposition.entityHit but there is no addPotionEffect option

Potion effects can only be applied to living entities, so you need to check if the entity is an instance of

EntityLivingBase

, cast it to

EntityLivingBase

and call

EntityLivingBase#addPotionEffect

on it.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

on 1.8 i do in the part when the arow hits the target

 

        if (entityX instanceof EntityLivingBase)

            {

                EntityLivingBase mob =(EntityLivingBase) entityX;

 

                mob.addPotionEffect(new PotionEffect(Potion.poison.id, 200));

 

            }

 

and there is, poison per 10 seg but only works if server side

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