Posted September 23, 201510 yr does anyone know how to give a projectile a potion effect? I've tried movingobjectposition.entityHit but there is no addPotionEffect option
September 23, 201510 yr Potion effects can only be applied to living entities, so you need to check if the entity is an instance of EntityLivingBase , cast it to EntityLivingBase and call EntityLivingBase#addPotionEffect on it. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
September 23, 201510 yr What do you want to achieve? I think he wants to give the entity hit by the projectile a potion effect.
September 23, 201510 yr on 1.8 i do in the part when the arow hits the target if (entityX instanceof EntityLivingBase) { EntityLivingBase mob =(EntityLivingBase) entityX; mob.addPotionEffect(new PotionEffect(Potion.poison.id, 200)); } and there is, poison per 10 seg but only works if server side
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