MCRaichu Posted September 24, 2015 Posted September 24, 2015 Hi, I get following error when loading a .b3d model. I can't figure out what is wrong. I checked other posts but coulnd't find anything related. java.lang.RuntimeException: No base model or submodel provided for this MultiModel.Baked. at net.minecraftforge.client.model.MultiModel$Baked.<init>(MultiModel.java:50) at net.minecraftforge.client.model.MultiModel.bake(MultiModel.java:196) at net.minecraftforge.client.model.ModelLoader$WeightedPartWrapper.bake(ModelLoader.java:393) at net.minecraftforge.client.model.ModelLoader$WeightedRandomModel.bake(ModelLoader.java:458) at net.minecraftforge.client.model.ModelLoader.setupModelRegistry(ModelLoader.java:122) at net.minecraft.client.resources.model.ModelManager.onResourceManagerReload(ModelManager.java:29) at net.minecraft.client.resources.SimpleReloadableResourceManager.registerReloadListener(SimpleReloadableResourceManager.java:130) at net.minecraft.client.Minecraft.startGame(Minecraft.java:512) Here my setup: tiberium.json { "forge_marker": 1, "defaults": { "textures": { "all": "ool:textures/blocks/tiberium.png" }, "model": "ool:tiberium.b3d" }, "variants": { "normal": [{ "transform": { "rotation": [{"y": 45}] } }], "inventory": [{ "transform": { "firstperson": { "translation": [0, -0.2, 0.15] }, "thirdperson": { "translation": [0, -0.05, 0.025], "scale": [0.45, 0.45, 0.45] }, "gui": { "translation": [0, 0.04, 0], "scale": [0.7, 0.7, 0.7] } } }] } } My preInit: itemTiberium = Item.getItemFromBlock(StartupCommon.tiberium); B3DLoader.instance.addDomain(Reference.MODID); ModelLoader.setCustomModelResourceLocation(itemTiberium, 0, new ModelResourceLocation(Reference.MODID + ":" + Tiberium.unl_name, "inventory")); EDIT: solved, error had nothing to do with b3d. called wrong init-method. Quote It doesn't work, I don't know why. It works, I don't know why.
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.