Jump to content

[1.8] [Solved] Changing the bounding/collision(?) box of a block


Recommended Posts

Hi there,

So recently I just started creating custom models for my blocks and want to know if it is possible to change the bounding/collision box of the block so that it doesn't take up the whole block, but just the model.


Current block model:




My block model is a bit complex, so it might not be feasible to create a collision box that is exactly the block model. If it's not feasible then how can I just make the box smaller...


EDIT: Think I might have found something... should I be using setBlockBounds() to change it?


EDIT2: After a bunch of digging it looks like it would be exceptionally tedious to create a block bouding that fit exactly around my model. However I have fixed my problem. Simply put the following in your constructor for your block

setBlockBounds(float minX, float minY, float minZ, float maxX, float maxY, float maxZ)

No signature for you!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Create New...

Important Information

By using this site, you agree to our Terms of Use.