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[1.7.10] How do you get both the localised and unlocalised names of things?


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Posted

I have a command that's supposed to give item info to the player.

 

I want it to return both its literal name (e.g: iron_ingot) and its final name (e.g: Iron Ingot), among several other things, in a list that's printed in an external window.

 

But there's only a getUnlocalizedName() method that returns the final name from the language file.

How do I get the literal name, too?

Posted

RegistryNamespaced#getNameForObject

will return a

ResourceLocation

of the object's name (e.g.

minecraft:iron_ingot

).

Item.itemRegistry

contains a reference to the item registry.

 

If you have an

ItemStack

, you should use

ItemStack#getUnlocalizedName

to get the item's unlocalised name and

ItemStack#getDisplayName

to get the item's localised display name. If you only have an

Item

, use

Item#getUnlocalizedName

to get the item's unlocalised name and

StatCollector.translateToLocal(item.getUnlocalizedName() + ".name")

to get the item's localised display name.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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