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gun aim crash


thatbritshgamer

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You can't do this:

heldItem.stackTagCompound.getInteger("zoomed")

Without 1st checking if ItemStack has NBT. Default is NULL. Item only has NBT if you assign one.

 

Btw - you know about IExtendedEntityProperties right? Holding data in IEEP would be better (considering you need to know if player is aiming) than in ItemStack, just saying.

1.7.10 is no longer supported by forge, you are on your own.

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You can't do this:

heldItem.stackTagCompound.getInteger("zoomed")

Without 1st checking if ItemStack has NBT. Default is NULL. Item only has NBT if you assign one.

 

DO THE NULL CHECK!

 

As to other stuff:

You know that you can use InputEvent.KeyInputEvent and do all that you are doing in ClientTickEvent, just more efficient. :P

Also:

MinecraftForgeClient.registerItemRenderer(Mitems.g17, new Renderg17Aim());

WHAT THE HELL. Registering stuff happens ONLY in Mod#init() !!! Make ONE renderer with two cases.

3rd:

message.value = 2;

What's the point of this?

4th:

      EntityPlayer player = ctx.getServerHandler().playerEntity;
      EntityPlayerMP playermp = ctx.getServerHandler().playerEntity;

Why?

 

Bro, there is so much bad coding in there I can't comprehend it! :P

1.7.10 is no longer supported by forge, you are on your own.

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