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Posted

Hey everyone, I have a tool that extends ItemTool since it is a custom tool that does custom things.

 

however since it is custom I have made a custom damage function and custom break function and custom sound on break, this is due to my tool use doesn't destroy any blocks but now I have the problem that when I do use the tool to destroy a block it revers back to the normal onitemuse functions etc.

 

basically since onitemuse does things like damage items and breaks items already the only thing I would like to override is the sound animation of a particular tool (or if possible a ToolMaterial since I am making a custom sound for each material)

 

any help? thanks.

  • Author

This is all very abstract. Could you please show your code?

 

this is my event handlers (onPlayerClickEvent is where I call my 'attemptToDamage' method and in there is where i do my checking and playing sounds etc):

 

package statslevelmod;

import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.Item.ToolMaterial;
import net.minecraft.item.ItemAxe;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemTool;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.BlockPos;
import net.minecraft.world.World;
import net.minecraftforge.client.event.RenderGameOverlayEvent;
import net.minecraftforge.event.entity.EntityEvent.EntityConstructing;
import net.minecraftforge.event.entity.EntityJoinWorldEvent;
import net.minecraftforge.event.entity.living.LivingDeathEvent;
import net.minecraftforge.event.entity.player.PlayerEvent;
import net.minecraftforge.event.entity.player.PlayerInteractEvent;
import net.minecraftforge.event.entity.player.PlayerInteractEvent.Action;
import net.minecraftforge.event.world.BlockEvent.HarvestDropsEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

public class LevelEventHandler {

@SubscribeEvent
public void onEntityConstructing(EntityConstructing event) {

	if (event.entity instanceof EntityPlayer && PlayerVariables.get((EntityPlayer) event.entity) == null) {
		PlayerVariables.register((EntityPlayer) event.entity);
	}
}

@SubscribeEvent
public void onPlayerClonning(PlayerEvent.Clone event) {
	PlayerVariables pnew = PlayerVariables.get(event.entityPlayer);
	PlayerVariables pold = PlayerVariables.get(event.original);
	NBTTagCompound comp = new NBTTagCompound();
	pold.saveNBTData(comp);
	pnew.loadNBTData(comp);

}

@SubscribeEvent
public void onBlockDestroyedEvent(HarvestDropsEvent event) {

}

@SubscribeEvent
public void onPlayerMineEvent(PlayerEvent.BreakSpeed event) {

	ItemStack helditem = event.entityPlayer.getCurrentEquippedItem();
	event.newSpeed = -1;

	if (helditem == null) {

	} else if (event.entityPlayer.getCurrentEquippedItem().getItem() == Items.wooden_axe) {

		if (event.state.getBlock() == Blocks.log || event.state.getBlock() ==  Blocks.log2) {
			event.newSpeed = .33f;
		} else {

		}

	} else if (helditem.getItem() == Level.woodenrake) {

		if (event.state.getBlock() == Blocks.dirt) {
			event.newSpeed = .5f;
		}

	} else {

	}
}

@SubscribeEvent
public void onPlayerClickEvent(PlayerInteractEvent event) {

	if (event.action == Action.LEFT_CLICK_BLOCK) {

		Block block = event.world.getBlockState(event.pos).getBlock();

		ItemStack helditem = event.entityPlayer.getCurrentEquippedItem();

		if (helditem == null) {

			if (block == Blocks.grass && event.face == event.face.UP) {

				if (!event.world.isRemote) {

					if (checkIfUnderLeaves(event)) {

						float chance = Level.rnumber.nextFloat();
						float increase = 1 + (PlayerVariables.get(event.entityPlayer).getGatheringlvl() * 0.04f);

						if (chance < 0.10f) {
							event.world.setBlockState(event.pos, Blocks.dirt.getDefaultState());
						}

						chance = Level.rnumber.nextFloat();

						if (chance < 0.02f * increase) {
							spawnSharpStickFromGrass(event);
						} else if (chance < 0.15f * increase) {
							spawnStickFromGrass(event);
						}
					}
				}
				attemptToDamage(event);
			}

			if (block == Blocks.log || block == Blocks.log2) {

				if (!event.world.isRemote) {

					attemptToDamage(event);

					float chance = Level.rnumber.nextFloat();

					if (chance < 0.02) {
						spawnBarkFromLog(event);
					}
				}
			}
		} else if (helditem.getItem() == Items.wooden_axe) {

			if (block == Blocks.log || block == Blocks.log2) {

				if (!event.world.isRemote) {

					attemptToDamage(event);

					float chance = Level.rnumber.nextFloat();

					if (chance < 0.18) {
						spawnBarkFromLog(event);
					}
				}
			}
		} else if (helditem.getItem() == Level.woodenrake) {

			if (block == Blocks.grass && event.face == event.face.UP) {

				if (!event.world.isRemote) {

					attemptToDamage(event);

					if (checkIfUnderLeaves(event)) {

						float chance = Level.rnumber.nextFloat();

						if (chance < 0.20f) {
							event.world.setBlockState(event.pos, Blocks.dirt.getDefaultState());
						}

						if (chance < 0.35f) {
							spawnStickFromGrass(event);
						} else if (chance > 0.92f) {
							spawnSharpStickFromGrass(event);

						}
					}
				}
			}
		}
	}
}

public boolean checkIfUnderLeaves(PlayerInteractEvent event) {

	for (int i = 1; i <= 20; i++) {

		BlockPos pos = event.pos.add(0, i, 0);
		Block block = event.world.getBlockState(pos).getBlock();

		if (block == Blocks.air || block == Blocks.leaves || block == Blocks.leaves2 || block == Blocks.log || block == Blocks.log2) {

			if (block == Blocks.leaves || block == Blocks.leaves2) {
				return true;
			}
		} else {
			return false;
		}
	}

	return false;
}

public void liftEntityUp(EntityItem item) {
	item.posY += 1;
}

public void liftEntityForward(EntityItem item) {
	item.posX -= .7;
}

public void spawnStickFromGrass(PlayerInteractEvent event) {
	EntityItem drop = new EntityItem(event.world, event.pos.getX(), event.pos.getY(), event.pos.getZ(), new ItemStack(Items.stick));
	drop.setRotationYawHead(event.entityPlayer.rotationYaw);
	liftEntityUp(drop);
	event.world.spawnEntityInWorld(drop);

	PlayerVariables playerentity = PlayerVariables.get(event.entityPlayer);
	playerentity.addGatheringExp(3);
}

public void spawnSharpStickFromGrass(PlayerInteractEvent event) {
	EntityItem drop = new EntityItem(event.world, event.pos.getX(), event.pos.getY(), event.pos.getZ(), new ItemStack(Level.sharpstick));
	drop.setRotationYawHead(event.entityPlayer.rotationYaw);
	liftEntityUp(drop);
	event.world.spawnEntityInWorld(drop);

	PlayerVariables playerentity = PlayerVariables.get(event.entityPlayer);
	playerentity.addGatheringExp(10);
}

public void spawnBarkFromLog(PlayerInteractEvent event) {
	EntityItem drop = new EntityItem(event.world, event.pos.getX(), event.pos.getY(), event.pos.getZ(), new ItemStack(Level.bark));
	drop.setRotationYawHead(event.entityPlayer.rotationYaw);
	liftEntityForward(drop);
	event.world.spawnEntityInWorld(drop);

	PlayerVariables playerentity = PlayerVariables.get(event.entityPlayer);
	playerentity.addGatheringExp(20);

}

public void attemptToDamage(PlayerInteractEvent event) {
	if (event.entityPlayer.getHeldItem() != null) {
		ItemStack helditem = event.entityPlayer.getHeldItem();
		if (helditem.isItemStackDamageable()) {
			helditem.attemptDamageItem(1, Level.rnumber);
			if (helditem.getItemDamage() >= helditem.getMaxDamage()) {
				event.entityPlayer.inventory.mainInventory[event.entityPlayer.inventory.currentItem] = null;
				if (helditem.getItem() instanceof ItemTool) {
					playBreakSound(event, (ItemTool) helditem.getItem());

				}
			}
		}
	}
}

@SideOnly(Side.CLIENT)
public void playBreakSound(PlayerInteractEvent event, ItemTool item) {
	if (item.getToolMaterial() == ToolMaterial.WOOD) {
		event.world.playSoundAtEntity(event.entityPlayer, "statslevelmod:woodbreak", 1.0f, 1.0f);
	}
}
}

 

 

and this is my Tool Class (though probably not needed):

 

package statslevelmod;

import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemTool;
import net.minecraft.item.Item.ToolMaterial;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.world.World;
import net.minecraftforge.common.util.EnumHelper;
import net.minecraftforge.fml.common.registry.GameRegistry;

public class WoodenRake extends ItemTool {

private final String name = "woodenrake";

public WoodenRake() {
	super(2f, Level.material, Level.emptyset);
	setHarvestLevel("WoodenRake", toolMaterial.getHarvestLevel());

	GameRegistry.registerItem(this, name);
	setCreativeTab(CreativeTabs.tabMisc);
	setUnlocalizedName(name);
	setMaxDamage(61);
}
}

 

  • Author

i 'rake' through grass, turning grass to dirt, doing this i also damage my item and play a sound when it breaks, however if i damage the item till it destroyes by 'breaking' blocks it wont play my sound since it uses its own methods to damage on block break. i would like my sound to be played when the tool breaks from block breaking.

  • Author

Listen for

PlaySoundAtEntityEvent

. Check if

event.name

is

random.break

. If so and the entity is living (

instanceof EntityLivingBase

) and holding your Item (

entity.getHeldItem()

), change

event.name

to whatever you wish the sound to be instead.

 

Thanks, no idea there was an event for that.

  • Author

Listen for

PlaySoundAtEntityEvent

. Check if

event.name

is

random.break

. If so and the entity is living (

instanceof EntityLivingBase

) and holding your Item (

entity.getHeldItem()

), change

event.name

to whatever you wish the sound to be instead.

 

what is the exact name of random.break to check against? can't seem to find it at all :(

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