brsgamer Posted September 30, 2015 Posted September 30, 2015 package com.lessoner.treeores.Items; import com.lessoner.treeores.References; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.renderer.texture.IIconRegister; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.IIcon; import net.minecraft.util.MathHelper; import java.util.List; /** * Created by Anguarmas on 9/23/2015. */ public class TreeOresTransformers extends Item { public static final String[] types = new String[]{"normal", "nether", "reinforced"}; @SideOnly(Side.CLIENT) private IIcon[] iicon; public TreeOresTransformers() { this.setHasSubtypes(true); this.setMaxDamage(0); this.setContainerItem(this); } /** * Gets an icon index based on an item's damage value */ @SideOnly(Side.CLIENT) public IIcon getIconFromDamage(int damage) { int j = MathHelper.clamp_int(damage, 0, 2); return this.iicon[j]; } /** * Returns the unlocalized name of this item. This version accepts an ItemStack so different stacks can have * different names based on their damage or NBT. */ public String getUnlocalizedName(ItemStack is) { int i = MathHelper.clamp_int(is.getItemDamage(), 0, 2); return super.getUnlocalizedName() + "." + types[i]; } /** * returns a list of items with the same ID, but different meta (eg: dye returns 16 items) */ @SideOnly(Side.CLIENT) public void getSubItems(Item item, CreativeTabs creativeTabs, List list) { for (int i = 0; i < 3; ++i) { list.add(new ItemStack(item, 1, i)); } } @SideOnly(Side.CLIENT) public void registerIcons(IIconRegister iconRegister) { this.iicon = new IIcon[types.length]; for (int i = 0; i < types.length; ++i) { this.iicon[i] = iconRegister.registerIcon(References.MODID + ":" + this.getIconString() + "_" + types[i]); } } } ^That's my code for item. I want it to not destroy when used in crafting recipe. if I set container item like I have, it always gives me the item with metadata 0 while crafting. how can I fix this? Quote
Choonster Posted September 30, 2015 Posted September 30, 2015 Override Item#getContainerItem(ItemStack) to return the appropriate ItemStack (just return the argument if the item should remain unchanged) instead of calling Item#setContainerItem . By the way, use [ code ] [ /code ] tags (without the spaces) for code. You can also use a site like Gist or Pastebin to post code with syntax highlighting. Quote Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
brsgamer Posted September 30, 2015 Author Posted September 30, 2015 Thanks for reply. I think that should work. How didn't I think about that? I'll post the results later. Quote
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