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[1.7.10] Simple TileEntity rotation example please.


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Hi guys,

 

generated a new tileentity without any issues ... but I am stuck trying to keep the rotation saved.

 

I want the tileentity to face the player when it places it. Then the rotation is saved in the NBT. Next time the world is loaded, the tileentity would keep the same initial rotation that the player set while placing it.

 

I looked at code in forge, but looks overcomplicated, with many blocks inside the same class.

 

Is there any simple example somewhere?

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