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@Subscribe to NameFormat event and return changed name.

 

Mind that name is being generated per-call and the cached. You need to explicitly call player.refreshDisplayName() whenever you want to generate new one. That call should be made from either onArmorUpdate() (if armor is custom) or from PlayerTickEvent (check armor and call renaming if renaming wasn't made). To store info about if "renaming was made" you could use IExtendedEntityProperties, but there are other ways.

Note: DO NOT generate name every tick.

1.7.10 is no longer supported by forge, you are on your own.

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