Posted October 14, 20159 yr Forge 1448 I am wanting to turn off random display ticking of torches to eliminate the particles and the flame effect. I tried doing a setTickRandomly(false) to turn it off, but it has no effect. Digging into the WorldClient code, the doVoidFogParticles() method just flat out calls randomDisplayTick() without checking the status of the random tick flag. Is this intended, and if so, what's the rationale? Thanks!
October 14, 20159 yr Author Thanks for the reply. I will check into IWorldAccess as well as the EntityEvent.
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.