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Posted

Hello everyone!

I've created a tile entity with a TileEntitySpecialRenderer, which works perfectly well.

However, I now discovered that the block break particles show the missing texture.

How can I change this? I've already tried to add a block model with the particle texture in place but that doesn't do anything because the model is not used.

 

Any ideas?

  • Author

Yes it works  ;D

However, I want the Item to be rendered the same way as the TileEntity.

Therefore I've created a method that adds the block to the builtin blocks, so that I can use the parent builtin/entity for the item model.

The method calls this minecraft method: (and adds the renderer)

Minecraft.getMinecraft().getRenderItem().getItemModelMesher().getModelManager().getBlockModelShapes().registerBuiltInBlocks(Block.getBlockFromItem(stack.getItem()));

This should allow me to use a custom renderer for the Item using builtin/entity. However, this also disables the block model, so that the particles are not working anymore.  :-\

Any ideas now?

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