Posted October 20, 20159 yr Hello everyone! I've created a tile entity with a TileEntitySpecialRenderer, which works perfectly well. However, I now discovered that the block break particles show the missing texture. How can I change this? I've already tried to add a block model with the particle texture in place but that doesn't do anything because the model is not used. Any ideas? http://i.imgur.com/wNvtGZw.png[/img] MODS and MODDING TUTORIALS
October 20, 20159 yr Author Well, for me the model thing didn't work, but maybe I did something wrong or missed something . How would you do this? I did it similar to the setup of a normal cube block model. http://i.imgur.com/wNvtGZw.png[/img] MODS and MODDING TUTORIALS
October 21, 20159 yr Author Yes it works However, I want the Item to be rendered the same way as the TileEntity. Therefore I've created a method that adds the block to the builtin blocks, so that I can use the parent builtin/entity for the item model. The method calls this minecraft method: (and adds the renderer) Minecraft.getMinecraft().getRenderItem().getItemModelMesher().getModelManager().getBlockModelShapes().registerBuiltInBlocks(Block.getBlockFromItem(stack.getItem())); This should allow me to use a custom renderer for the Item using builtin/entity. However, this also disables the block model, so that the particles are not working anymore. Any ideas now? http://i.imgur.com/wNvtGZw.png[/img] MODS and MODDING TUTORIALS
October 21, 20159 yr Author Looks great... I'm now updating forge to the needed version... EDIT: Well, it seems like the new gradle version makes the installation a bit unstable... Doesn't work for now, I'll try when it's out in a stable build. http://i.imgur.com/wNvtGZw.png[/img] MODS and MODDING TUTORIALS
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