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[SOLVED] [1.8] Handling Mouse Input


EverythingGames

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I need to be able to handle mouse input from the player and was wondering what the best way for that is - using the MouseEvent works well, but I need for the code to run every tick so long as the left click / right click is down. I also tried using the ClientTickEvent to check Mouse.isButtonDown() and event.phase, but that seemed too buggy and didn't send my packet every time. I would appreciate any input on this.

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