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Posted

G' day,

 

Im trying to make a config file, where if "dirt recipes" is on, allow the user to craft grass and if off, disable the recipe.

It does not seem to be working though...

 

This is inside the main class

 

 

public static boolean dirtRecipe;
    public static Configuration config;

    @SubscribeEvent
public void onConfigChanged(ConfigChangedEvent.OnConfigChangedEvent eventArgs) {
	if(eventArgs.modID.equals(MODID))
		syncConfig();
}
    
    public static void syncConfig() {	
    	FMLCommonHandler.instance().bus().register(instance);
    	dirtRecipe = config.getBoolean("Dirt Recipe", Configuration.CATEGORY_GENERAL, true, "Toggle dirt recipes on or off");

	if(config.hasChanged())
		config.save();
}
    
    @EventHandler
    public void preInit(FMLPreInitializationEvent event) {
    	config = new Configuration(event.getSuggestedConfigurationFile());
        
        //Grass Block
        ItemStack seedStack = new ItemStack(Items.wheat_seeds);
        ItemStack dirtStack = new ItemStack(Blocks.dirt);
        ItemStack grassBlockStack = new ItemStack(Blocks.grass);
            
        if(dirtRecipe) { GameRegistry.addRecipe(grassBlockStack, "a", "b", 'a', seedStack, 'b', dirtStack);}
        
   }

 

 

1. You don't need to re-register your mod instance every time syncConfig() is called, move it to preInit() so it's registered once.

2. You need to call syncConfig() at the beginning of preInit(), currently it's never called.

Don't make mods if you don't know Java.

Check out my website: http://shadowfacts.net

Developer of many mods

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