Kloonder Posted October 25, 2015 Posted October 25, 2015 I have the problem that my Entity won't get attacked EntityRegistry.registerModEntity(MyEntity.class, "my.camera", 1, this, 160, Integer.MAX_VALUE, false); public class MyEntity extends Entity { public MyEntity (World worldIn) { super(worldIn); this.setSize(1, 1); } public MyEntity (World world, double posX, double posY, double posZ) { super(world); this.posX = posX; this.posY = posY; this.posZ = posZ; this.setSize(1, 1); } @Override protected void entityInit() { } @Override protected void readEntityFromNBT(NBTTagCompound nbt) { } @Override protected void writeEntityToNBT(NBTTagCompound nbt) { } @Override public void onUpdate() { super.onUpdate(); } @Override public boolean attackEntityFrom(DamageSource source, float amount) { System.out.println("hello"); return super.attackEntityFrom(source, amount); } If you have any Idea please tell me Quote Creator of Extra Shoes Watch out, I'm total jerk, and I'll troll anybody if it feels like its necessary. Pls report me then
Soulas97 Posted October 25, 2015 Posted October 25, 2015 you need to damage entity , you basicly doing it when entity is damaged it will print hello. Quote Proud mod developer of: Mob Armor mod Block monster mod Clay Living Dolls mod Much More Spiders mod Elemental cows reborn Mr gorilla mod
Kloonder Posted October 25, 2015 Author Posted October 25, 2015 On 10/25/2015 at 2:35 PM, Soulas97 said: you need to damage entity , you basicly doing it when entity is damaged it will print hello. Well, although I can't really understand you, the method doesn't even get called, it doesn't print out hello when I hit the entity Quote Creator of Extra Shoes Watch out, I'm total jerk, and I'll troll anybody if it feels like its necessary. Pls report me then
nexusrightsi Posted October 26, 2015 Posted October 26, 2015 it doesn't print out because it is not getting damage from a specific dmg source. Your entity doesnt have health modifiers either. so 'if' it got hit it would vanish instantly. Quote
nexusrightsi Posted October 26, 2015 Posted October 26, 2015 take my method for instance, i'm using a non living entity extension as well for this entity. public boolean attackEntityFrom(DamageSource par1DamageSource, float par2) { if(!this.worldObj.isRemote) { Entity entity = par1DamageSource.getEntity(); EntityPlayer player = (EntityPlayer) entity; if(player.inventory.getCurrentItem() == null) { this.addHit(1); this.worldObj.playSoundAtEntity(this, "mob.slime.big", 1.0F, 1.0F); if(this.getHits() >= 10 && !this.isReady) { this.isReady = true; } if(this.isReady && this.getHits() >= 10) { this.removeHealth(1); destroyDough(); } } } return false; } Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.