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Posted

I have the problem that my Entity won't get attacked

 

EntityRegistry.registerModEntity(MyEntity.class, "my.camera", 1, this, 160, Integer.MAX_VALUE, false);

 

public class MyEntity extends Entity {

    public MyEntity (World worldIn) {
        super(worldIn);
        this.setSize(1, 1);
    }

    public MyEntity (World world, double posX, double posY, double posZ) {
        super(world);
        this.posX = posX;
        this.posY = posY;
        this.posZ = posZ;
        this.setSize(1, 1);
    }

    @Override
    protected void entityInit() {

    }

    @Override
    protected void readEntityFromNBT(NBTTagCompound nbt) {

    }

    @Override
    protected void writeEntityToNBT(NBTTagCompound nbt) {

    }

    @Override
    public void onUpdate() {
        super.onUpdate();
    }

    @Override
    public boolean attackEntityFrom(DamageSource source, float amount) {
        System.out.println("hello");
        return super.attackEntityFrom(source, amount);
    }


 

If you have any Idea please tell me

Creator of Extra Shoes

 

Watch out, I'm total jerk, and I'll troll anybody if it feels like its necessary. Pls report me then

you need to damage entity , you basicly doing it when entity is damaged it will print hello.

Proud mod developer of:

 

Mob Armor mod

Block monster mod

Clay Living Dolls mod

Much More Spiders mod

Elemental cows reborn

Mr gorilla mod

  • Author

you need to damage entity , you basicly doing it when entity is damaged it will print hello.

 

Well, although I can't really understand you, the method doesn't even get called, it doesn't print out hello when I hit the entity

Creator of Extra Shoes

 

Watch out, I'm total jerk, and I'll troll anybody if it feels like its necessary. Pls report me then

it doesn't print out because it is not getting damage from a specific dmg source. Your entity doesnt have health modifiers either. so 'if' it got hit it would vanish instantly.

take my method for instance, i'm using a non living entity extension as well for this entity.

 

public boolean attackEntityFrom(DamageSource par1DamageSource, float par2)
    {
	if(!this.worldObj.isRemote)
	{
		Entity entity = par1DamageSource.getEntity();
		EntityPlayer player = (EntityPlayer) entity;
		if(player.inventory.getCurrentItem() == null)
		{
			this.addHit(1);
			this.worldObj.playSoundAtEntity(this, "mob.slime.big", 1.0F, 1.0F);
    		
			if(this.getHits() >= 10 && !this.isReady)
			{
				this.isReady = true;
			}
			if(this.isReady && this.getHits() >= 10)
			{
				this.removeHealth(1);
				destroyDough();
			}
		}
	}
	return false;
    }

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