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Posted

Hi,

 

I got my layer renderer up and its working except the fact that the vanilla layers registered inside the RenderPlayer are having higer priority.....  it owerrides the change i want to made.

 

So what i want to do is when a player is holding an item i want to modify the right arm, but since LayerHeldItem override all my code, i need to remove it.

 

So what you think will the following work?

1.Check if player holding specific item

2.In RenderPlayerEvent add the custom layer if the item is in the hand, but also remove the vanilla one, with reflection.

3.If the player deequip the item, readd the vanilla layer.

 

So this way it has compability.

I would also create a boolean to not add the layer every frame.

 

Im open to any sugesstions!

Thanks!

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