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Hi guys,

 

I'm looking for an event or call like EntityJoinedWorld but for players, because I want to send specific worldinformation to the player when he joins the game or go through portals.

 

All I found are the EntityJoinedWorld-Event (but it don't work with player) and the INetworkhandler (but it only gets called once the player joined the server).

 

For now I save the last world in Client and check every tick if the world has changed, but it seems a bit buggy.

 

Maybe there is a better solution for this :)

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