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Posted

Hi all. I need to handle on server side if player's motion was caused by client control keys and and if so - cancel it. Any ideas guys? Really need your help.

P.S. I'm sorry for my bad english, its not my native language, but i hope that we can understand each other.

There is no spoon

If you have only server side at your disposal (meaning no client input events), then normal approach allows you to only track "all" movements (with any cause) with PlayerTickEvent.

 

However there is a way of tracking player input.

 

You would have to catch incoming movement packets sent by client to server.

http://www.minecraftforge.net/forum/index.php/topic,34566.0.html

 

As said - client and server does it similar way.

 

Note: Advanced modding.

1.7.10 is no longer supported by forge, you are on your own.

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