Entevily Posted October 30, 2015 Posted October 30, 2015 So, I created an event handler to check when a leaf is harvested and I want to drop some sticks. I found some help online and it got me to where I am now, but I am having trouble determining if the event.block is equal to Blocks.leaves. The issue is that event.block gives me an error : "block cannot be resolved or is not a field". I found no help online through searching and I'm not sure why this is happening. I tried attaching an image of how the error looks, but it wont let me. So here is my Event Handler, and my CommonProxy where I initialize the event bus. MyEventHandler.java import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.item.ItemStack; import net.minecraftforge.event.world.BlockEvent; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; public class MyEventHandler { @SubscribeEvent public static void onDrops(BlockEvent.HarvestDropsEvent event){ if( event.block == Blocks.leaves && event.harvester.getHeldItem() != null && event.harvester.getHeldItem().getItem() == RealismItems.flintKnife){ event.drops.add(new ItemStack(Items.stick, 2)); } } } CommonProxy.java import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.fml.common.event.FMLInitializationEvent; import net.minecraftforge.fml.common.event.FMLPostInitializationEvent; import net.minecraftforge.fml.common.event.FMLPreInitializationEvent; public class CommonProxy { public void preInit(FMLPreInitializationEvent e) { RealismItems.createItems(); RealismBlocks.createBlocks(); } public void init(FMLInitializationEvent e) { RealismCrafting.initCrafting(); MinecraftForge.EVENT_BUS.register(new MyEventHandler()); } public void postInit(FMLPostInitializationEvent e) { } } Any assistance with this would be greatly appreciated. Quote Entevily
The_Wabbit Posted October 31, 2015 Posted October 31, 2015 I do something similar (not dropping sticks but a custom item). Here is outline of handler in code that works fine. @SubscribeEvent public void onHarvestDrops(HarvestDropsEvent event) { World world = event.world; if (!world.isRemote && world.getGameRules().getGameRuleBooleanValue("doTileDrops") && !event.isSilkTouching) { Block block = event.state.getBlock(); if (block instanceof BlockLeaves) { //** YOUR CUSTOM DROPS SELECTION CODE GOES HERE **\\ } } } Quote
Entevily Posted October 31, 2015 Author Posted October 31, 2015 Well, of course it gives you an error, since there is no block field in the event class you are using. You need to use event.state which will give you an IBlockState , which then has a method getBlock . Thanks diesieben07. I found all sorts of references that said event.block when I was doing my research. Here's two examples: http://www.minecraftforge.net/wiki/Event_Reference http://www.minecraftforge.net/forum/index.php?topic=19820.0 But I appreciate your assistance in getting me a quick and accurate response. I do something similar (not dropping sticks but a custom item). Here is outline of handler in code that works fine. @SubscribeEvent public void onHarvestDrops(HarvestDropsEvent event) { World world = event.world; if (!world.isRemote && world.getGameRules().getGameRuleBooleanValue("doTileDrops") && !event.isSilkTouching) { Block block = event.state.getBlock(); if (block instanceof BlockLeaves) { //** YOUR CUSTOM DROPS SELECTION CODE GOES HERE **\\ } } } Thanks The_Wabbit for the example usage. I appreciate it guys. Have a good day. Quote Entevily
Choonster Posted October 31, 2015 Posted October 31, 2015 Well, of course it gives you an error, since there is no block field in the event class you are using. You need to use event.state which will give you an IBlockState , which then has a method getBlock . Thanks diesieben07. I found all sorts of references that said event.block when I was doing my research. Here's two examples: http://www.minecraftforge.net/wiki/Event_Reference http://www.minecraftforge.net/forum/index.php?topic=19820.0 But I appreciate your assistance in getting me a quick and accurate response. Those are for 1.7.10 and earlier. 1.8 introduced the blockstate system (i.e. IBlockState ), which largely replaced the old block metadata system (though technically the new system is still just a wrapper around the metadata). Quote Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
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