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[1.8] Replacing a block with a TileEntity block, and applying new data to the TE

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I'm trying to make something where I hold right click on my item, and if it isn't my tile entity, it will replace that block with my tile entity, and store the previous block type/state in NBT on the TileEntity (for restoring, and for rendering).

 

When it is my tile entity, it should increment a float on the tile entity, and then update it on both client and server.

 

What's currently happening is it is removing the block for a second, going back to the original block, and then setting to air. (My tile entity defaults the stored block to air).

 

So somewhere along the lines, the tile entity isn't being updated properly.

 

 

 

As usual, my GitHub is at:

https://github.com/TrashCaster/TheStuffMod-2.0

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