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Posted

I have add some new particles classes to the game but how do register them without calling them in RenderGlobal.

because i don't want to edit main classes.

 

 

--edit--

new question:

 

How do you add a texture to a new particle effect

 

- i have a particle class

- he spawns in the world

 

now my particle is a big white box so how do i add a texture

 

( i want to make a white flame particle)

Posted

Why do you have to register them? Just spawn them directly.

There's an EAQ for a reason. Read it!

"Note that failure to read this will make you look idiotic. You don't want that do you?" -- luacs1998

 

First rule of bug reports: More information is always better.

Oh, and logs OR IT DIDN'T HAPPEN!!

Posted
World.spawnEntity();

There's an EAQ for a reason. Read it!

"Note that failure to read this will make you look idiotic. You don't want that do you?" -- luacs1998

 

First rule of bug reports: More information is always better.

Oh, and logs OR IT DIDN'T HAPPEN!!

Posted

peas can anybody help me?

 

here is the class for the costom particle:

 

  Reveal hidden contents

 

 

if i add it in global renderer it works but i don't want to do that, because i don't want to edit the main classes.

so how can i add it to a block without doing that.

 

  On 11/18/2012 at 5:13 PM, HMPerson1 said:

World.spawnEntity();

 

didn't see you post but what do you mean.

Posted
world.spawnEntity(new EntityGreenFireParticleFX(world, x, y, z, velX, velY, velZ));

There's an EAQ for a reason. Read it!

"Note that failure to read this will make you look idiotic. You don't want that do you?" -- luacs1998

 

First rule of bug reports: More information is always better.

Oh, and logs OR IT DIDN'T HAPPEN!!

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