Posted November 6, 201510 yr Hey, just a quick question. How would I update the code below to work in 1.8. I can't find where in event.state to change it to, or if there is something else I need to do. Thanks. event.drops.add(new ItemStack (Items.stick, 1)); I have already changed: if (event.state == Blocks.leaves) to: if(event.state.getBlock() == Blocks.leaves || event.state.getBlock() == Blocks.leaves2) But I can not figure out the drops part. .|\| E0 |\|. /\ Fr0
November 6, 201510 yr Author Sorry, I was unclear. I want to make leaves drop sticks, the code above works for 1.7, but not 1.8. My code here: http://pastebin.com/SFe5RxZw .|\| E0 |\|. /\ Fr0
November 6, 201510 yr Author Yes, I had never actually tried the code in 1.7, I was reading from another article, so I was unintentionally lying. Sorry. To use HarvestDropsEvent I have to pass it variables, how do I give it all of its required variables? it needs: (World world, BlockPos pos, IBlockState state, int fortuneLevel, float dropChance, List<ItemStack> drops, EntityPlayer harvester, boolean isSilkTouching) This is what I have figured out so far, but I am not even sure if this is how you intended me to use it, please explain for me. Thanks for the help. http://pastebin.com/XD99K5r2 .|\| E0 |\|. /\ Fr0
November 6, 201510 yr You don't pass those values to HarvestDropsEvent , Forge does that. You just need to subscribe to the event and read the values from it. coolAlias has a tutorial on event handlers here. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
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