Posted November 8, 20159 yr Hello everyone! I recently came up with the question whether it's more useful to create a config file or to create a gamerule, because both have some great advantages: Config Files can contain lots of data and hide it from the normal user, but are the same for every world. Gamerules, however can be set differently per world, but are not suitable for tons of information. What would you say is more useful? http://i.imgur.com/wNvtGZw.png[/img] MODS and MODDING TUTORIALS
November 8, 20159 yr Why not have a game rule that has a default value set by a config I think its my java of the variables.
November 8, 20159 yr Author Could work, but then we'd still have the problem of too many gamerules being a bit confusing. http://i.imgur.com/wNvtGZw.png[/img] MODS and MODDING TUTORIALS
November 8, 20159 yr ConfigFiles can be world specific as well. I've been cooperating with someone who created IngameConfigManager. With this mod you have enough ways to create any kind of configuration type, without having to worry about ways to alter the configfiles. Projects: Discontinued: - N2ConfigAPI - Meachanical Crafting Table Latest: - CollectionUtils Coöperations: - InGameConfigManager
November 8, 20159 yr Author This looks actually pretty fancy... I think I'm going to work a bit with this and maybe add world-specific configs to my Library Mod. http://i.imgur.com/wNvtGZw.png[/img] MODS and MODDING TUTORIALS
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