Jump to content

Recommended Posts

Posted

cauldron hasn't existed for about 18 months now since the bukkit DMCA, it was abandoned by blood in favour of working with a bunch of Minecraft community members to make the SpongeAPI and it's main implementation SpongeForge, which is basically a far better version of cauldron that works with Forge natively on Minecraft 1.8+

  • Like 1
Posted

Okay, well, just because it's not officially supported does not mean people have stopped using it. People still have questions for the legacy stuff. You would not believe how popular some of the really old MC modpacks are yet.

 

The Forge forum Support EAQ basically screams at us "DO NOT POST ABOUT OLD CRAP HERE, USE MCPC/CAULDRON FORUM FOR THAT" ..... except now those forums are gone. So now what do we old legacy users do?

 

 

I am here because I need help figuring out how to remove item IDs for a removed mod from Hexxit MC 1.5.2, with a world that already exists.

 

Apparently the old 1.5.2 FML doesn't do the modern "/fml confirm" thing on startup of removing blocks and backing up the old world if mods are missing. It just tells me... "[sEVERE] [fml.ModTracker] This world was saved with mod DimDoors which appears to be missing, things may not work well"

 

I was trying to comply with the EAQ and was going to post this in the MCPC/Cauldron forums for help, except now I can't. So now what?

 

  • Like 1
Posted

Cauldron as of now is not officially supported. As to unofficial help - problem is in fact that old Forge is VERY different from current versions. Only few oldtime modders/users can help with old versions.

 

In this particular case I doubt that you can do anything without coding fix on your own or hiring someone. Old Forge probably doesn't have those fancy events that would allow to quickly fix worlds, so that's next bad thing on your plate.

 

As to error itself - "might" != "will". Removed stuff is simply represented by nothing, meaning anything that forge won't be able to load will be simply set to air/null. Data (world) once loaded with missing mods will be forever replaced by those "nothings".

 

As long as the missing mod didn't do anything stupid or totally weird, you might be safe.

 

Note: We can't really help without logs and symptoms. Even with that - 1.5.x is too outdated for you to expect good help from here.

  • Like 1

1.7.10 is no longer supported by forge, you are on your own.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I am using forge 1.20.1 (version 47.3.0). My pc has an RTX 4080 super and an i9 14900 KF, I am on the latest Nvidia graphics driver, latest windows 10 software, I have java 23, forge 1.12.2 works and so does all vanilla versions but for some reason no version of forge 1.20.1 works and instead the game just crashes with the error code "-1." I have no mods in my mods fodler, I have deleted my options.txt and forge.cfg files in case my settings were causing a crash and have tried removing my forge version from the installations folder and reinstalling but no matter what I still crash with the same code and my log doesn't tell me anything: 18:34:53.924 game 2025-02-06 18:34:53,914 main WARN Advanced terminal features are not available in this environment 18:34:54.023 game [18:34:54] [main/INFO] [cp.mo.mo.Launcher/MODLAUNCHER]: ModLauncher running: args [--username, mrmirchi, --version, 1.20.1-forge-47.3.0, --gameDir, C:\Users\aryam\AppData\Roaming\.minecraft, --assetsDir, C:\Users\aryam\AppData\Roaming\.minecraft\assets, --assetIndex, 5, --uuid, 2db00ea8d678420a8956109a85d90e9d, --accessToken, ????????, --clientId, ZWI3NThkNzMtNmNlZS00MGI5LTgyZTgtYmZkNzcwMTM5MGMx, --xuid, 2535436222989555, --userType, msa, --versionType, release, --quickPlayPath, C:\Users\aryam\AppData\Roaming\.minecraft\quickPlay\java\1738838092785.json, --launchTarget, forgeclient, --fml.forgeVersion, 47.3.0, --fml.mcVersion, 1.20.1, --fml.forgeGroup, net.minecraftforge, --fml.mcpVersion, 20230612.114412] 18:34:54.027 game [18:34:54] [main/INFO] [cp.mo.mo.Launcher/MODLAUNCHER]: ModLauncher 10.0.9+10.0.9+main.dcd20f30 starting: java version 17.0.8 by Microsoft; OS Windows 10 arch amd64 version 10.0 18:34:54.132 game [18:34:54] [main/INFO] [ne.mi.fm.lo.ImmediateWindowHandler/]: Loading ImmediateWindowProvider fmlearlywindow 18:34:54.191 game [18:34:54] [main/INFO] [EARLYDISPLAY/]: Trying GL version 4.6 18:34:54.303 game [18:34:54] [main/INFO] [EARLYDISPLAY/]: Requested GL version 4.6 got version 4.6 18:34:54.367 monitor Process Monitor Process crashed with exit code -1     screenshot of log: https://drive.google.com/file/d/1WdkH88H865XErvmIqAKjlg7yrmj8EYy7/view?usp=sharing
    • I am currently working on a big mod, but I'm having trouble with my tabs, I want to find a way to add tabs inside tabs, like how in mrcrayfishes furniture mod, his furniture tab has multiple other sub tabs to them, so i know it is possible but i just don't know how it is possible, any help would be appreciated, thanks
    • Add the crash-report or latest.log (logs-folder) with sites like https://mclo.gs/ and paste the link to it here  
    • Make a test with adding this mod: https://www.curseforge.com/minecraft/mc-mods/betterrandomsourceconcurrencycrash If you have further issues, create an own thread
    • hi same thing happened to me this is my paste bin please help!  crash report - https://pastes.io/crash-rep
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.